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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8204465" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 17: May/Jun 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Waiting Room of Yen-Wang-Yeh: As you've probably already guessed from the name, this is our oriental adventure for the issue. The PC's are ordered by their Samurai's Daimyo to find the grave of a holy hermit (and the fate of the previous people he also sent unsuccessfully to find it). As is often the case, there's a whole load of political stuff going on in the background that they're not aware of. As is also frequently the case in the OA adventures, there's some annoying railroady bits where it's obvious that the PC's are getting played, but they can't do anything about it without breaking the bounds of propriety and losing honor. The more of these adventures I see, the more using that system as a stick to punish the players with if they deviate from the plot beats grates on me. So while there's some interesting encounters here, the artificial constraints you're working within are of a kind I'm not fond of at all. Given the number of good adventures I've seen in here by now, I'm definitely passing on this one. It's not the worst ever, but there's no way I'm managing to work through all the ones I'd rather play instead in my lifetime and we're still less than a 10th of the way through this.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8204465, member: 27780"] [b][u]Dungeon Issue 17: May/Jun 1989[/u][/b] part 4/5 The Waiting Room of Yen-Wang-Yeh: As you've probably already guessed from the name, this is our oriental adventure for the issue. The PC's are ordered by their Samurai's Daimyo to find the grave of a holy hermit (and the fate of the previous people he also sent unsuccessfully to find it). As is often the case, there's a whole load of political stuff going on in the background that they're not aware of. As is also frequently the case in the OA adventures, there's some annoying railroady bits where it's obvious that the PC's are getting played, but they can't do anything about it without breaking the bounds of propriety and losing honor. The more of these adventures I see, the more using that system as a stick to punish the players with if they deviate from the plot beats grates on me. So while there's some interesting encounters here, the artificial constraints you're working within are of a kind I'm not fond of at all. Given the number of good adventures I've seen in here by now, I'm definitely passing on this one. It's not the worst ever, but there's no way I'm managing to work through all the ones I'd rather play instead in my lifetime and we're still less than a 10th of the way through this. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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