Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8211126" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 48: July 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Critical Hit pt 1: The review column decides they can't avoid the elephant in the room in the RPG world, and publishes a review of the AD&D 2e Player's Handbook. Future Paizo CEO Lisa Stevens gives it a fairly critical appraisal, pointing out both the areas she thinks it improves on it's predecessor, and the ones it's actually worse. It's definitely more clearly written and better organised, but it's also double the size and moves a lot of the info that was in the 1e DMG into here, so you have to wade through a lot of material that isn't strictly necessary if you're only planning to be a player before you can actually get down to gaming. Some of the class design decisions and divisions still seem pretty arbitrary, and if she were in charge she'd have made different choices. Well, if that isn't some substantial foreshadowing for the things Pathfinder changes from 3e. Overall, her conclusion is positive. (Not that they'd have published it if it wasn't, as this is still a TSR subsidiary) After all, if they'd screwed this up they could wind up tanking a whole edition, and letting someone else temporarily claim the top spot in the RPG world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Massive amounts of foreshadowing aside, this is also a pretty decent review, breaking things down analytically and saying precisely which bits are good and bad. That's the kind of attitude you need to iteratively improve things. </p><p></p><p></p><p></p><p>The Critical Hit pt 2: Following on from the Player's Handbook, they quite logically do the Dungeon Master's guide next. (but not the first monstrous compendium, which would still be at the printers when this was being written) Since the new PHB has taken a lot of the material that was in the old DMG, that begs the question of what they'll replace it with. The answer - lots of optional stuff! So this review instantly spots the big difference in overall philosophy between the two edition's designs. 1e was intended to tighten up the rules and standardise everyone's playstyle so tournament games could be run consistently. 2e is intended as a framework for lots of different campaign worlds, some which are indeed very different from the default dungeoncrawling fantasy the core rules assume. Speaking of dungeoncrawling, they also spot that XP for treasure is no longer the default, and you just need to defeat enemies, not kill them to get experience, so killing everything and taking their stuff is not rewarded as strongly as it used to be. This encourages roleplaying & finding noncombat solutions to challenges, and also means campaigns will last longer before you hit the kind of power levels where the rules start to break down. A pretty good assessment of which way the wind is blowing in the TSR offices. Despite the title still being AD&D, the writers grow tired of dungeon delving and dragon killing, and want to set their horizons higher. Now they just have to bring enough of their fanbase along for the ride without splitting it too much.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8211126, member: 27780"] [b][u]Polyhedron Issue 48: July 1989[/u][/b] part 4/5 The Critical Hit pt 1: The review column decides they can't avoid the elephant in the room in the RPG world, and publishes a review of the AD&D 2e Player's Handbook. Future Paizo CEO Lisa Stevens gives it a fairly critical appraisal, pointing out both the areas she thinks it improves on it's predecessor, and the ones it's actually worse. It's definitely more clearly written and better organised, but it's also double the size and moves a lot of the info that was in the 1e DMG into here, so you have to wade through a lot of material that isn't strictly necessary if you're only planning to be a player before you can actually get down to gaming. Some of the class design decisions and divisions still seem pretty arbitrary, and if she were in charge she'd have made different choices. Well, if that isn't some substantial foreshadowing for the things Pathfinder changes from 3e. Overall, her conclusion is positive. (Not that they'd have published it if it wasn't, as this is still a TSR subsidiary) After all, if they'd screwed this up they could wind up tanking a whole edition, and letting someone else temporarily claim the top spot in the RPG world. ;) Massive amounts of foreshadowing aside, this is also a pretty decent review, breaking things down analytically and saying precisely which bits are good and bad. That's the kind of attitude you need to iteratively improve things. The Critical Hit pt 2: Following on from the Player's Handbook, they quite logically do the Dungeon Master's guide next. (but not the first monstrous compendium, which would still be at the printers when this was being written) Since the new PHB has taken a lot of the material that was in the old DMG, that begs the question of what they'll replace it with. The answer - lots of optional stuff! So this review instantly spots the big difference in overall philosophy between the two edition's designs. 1e was intended to tighten up the rules and standardise everyone's playstyle so tournament games could be run consistently. 2e is intended as a framework for lots of different campaign worlds, some which are indeed very different from the default dungeoncrawling fantasy the core rules assume. Speaking of dungeoncrawling, they also spot that XP for treasure is no longer the default, and you just need to defeat enemies, not kill them to get experience, so killing everything and taking their stuff is not rewarded as strongly as it used to be. This encourages roleplaying & finding noncombat solutions to challenges, and also means campaigns will last longer before you hit the kind of power levels where the rules start to break down. A pretty good assessment of which way the wind is blowing in the TSR offices. Despite the title still being AD&D, the writers grow tired of dungeon delving and dragon killing, and want to set their horizons higher. Now they just have to bring enough of their fanbase along for the ride without splitting it too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top