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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8211685" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 48: July 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Living City: Unless your party is comprised entirely of demihumans with infravision, you're going to need to think about lighting when dungeon delving if you don't want your adventuring career to be short and nasty. Fortunately, in Raven's Bluff, there's a shop dedicated to light creating items of all kinds. From mundane candles for the regular people of the city to light their houses, to a highly limited supply of continual light enchanted items for the wealthy. (which obviously saves them money in the long run, in another excellent example of Terry Pratchett's Boots theory) Many of these items are also flammable, and can be used as weapons or explosives in a pinch. As usual, the NPC's take up the bulk of the description and are pretty interesting, with a built in conflict the adventurers can easily wind up engaging with which could be spun out over several visits in a long-term campaign. After all, even after they can cast their own continual light spells, they'll still need explosives. Why wouldn't they go back to a place that has good prices and friendly service for repeat stock-ups?</p><p></p><p></p><p></p><p>Bloodmoose & Company: It's been a while since they tried a comic in here, so they're giving it another go. An adventuring party composed of anthromorphic animals in a world where that seems completely normal, a la Ducktales and many other Disney properties. The aforementioned Bloodmoose (first name Eric), who looks like a fighty sort. The rather pompous Shadowhog and a still unnamed owlboy accompany him on an adventure for a lost city. Much comedic bickering ensues. Will they be able to pull together enough to avoid some kind of horrible death, while also remaining interesting enough to avoid an equally ignominious cancelation with the plot still unresolved? Let's keep reading and find out. </p><p></p><p></p><p></p><p>An issue that's very of it's time indeed, in that it focusses both on things that are newly released just then, and things that are handy for that time of year in general. It was a bit of a slog, to be honest, and relatively low on things that are still useful now. Oh well. Plenty still to go. Let's see if the next one is any better.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8211685, member: 27780"] [b][u]Polyhedron Issue 48: July 1989[/u][/b] part 5/5 The Living City: Unless your party is comprised entirely of demihumans with infravision, you're going to need to think about lighting when dungeon delving if you don't want your adventuring career to be short and nasty. Fortunately, in Raven's Bluff, there's a shop dedicated to light creating items of all kinds. From mundane candles for the regular people of the city to light their houses, to a highly limited supply of continual light enchanted items for the wealthy. (which obviously saves them money in the long run, in another excellent example of Terry Pratchett's Boots theory) Many of these items are also flammable, and can be used as weapons or explosives in a pinch. As usual, the NPC's take up the bulk of the description and are pretty interesting, with a built in conflict the adventurers can easily wind up engaging with which could be spun out over several visits in a long-term campaign. After all, even after they can cast their own continual light spells, they'll still need explosives. Why wouldn't they go back to a place that has good prices and friendly service for repeat stock-ups? Bloodmoose & Company: It's been a while since they tried a comic in here, so they're giving it another go. An adventuring party composed of anthromorphic animals in a world where that seems completely normal, a la Ducktales and many other Disney properties. The aforementioned Bloodmoose (first name Eric), who looks like a fighty sort. The rather pompous Shadowhog and a still unnamed owlboy accompany him on an adventure for a lost city. Much comedic bickering ensues. Will they be able to pull together enough to avoid some kind of horrible death, while also remaining interesting enough to avoid an equally ignominious cancelation with the plot still unresolved? Let's keep reading and find out. An issue that's very of it's time indeed, in that it focusses both on things that are newly released just then, and things that are handy for that time of year in general. It was a bit of a slog, to be honest, and relatively low on things that are still useful now. Oh well. Plenty still to go. Let's see if the next one is any better. [/QUOTE]
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