Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8212325" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 18: Jul/Aug 1989</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. They just can't resist escalating, can they? That gargoylish statue looks rather familiar from the 1e PHB, only a lot bigger. Will the challenges and treasures be scaled up commensurately, and if so, how will the adventurers get it all home? We've had several adventures where the logistics of treasure retrieval before it's taken by competitors or destroyed was a big limiting factor in how much you can actually profit in the end. Will this issue repeat that idea?</p><p></p><p></p><p></p><p>Editorial: They can't snap their fingers and instantly convert all the adventures submitted to 2e ones, but they can change some things. Ability scores are being switched in order from Str Int Wis Dex Con Cha to Str Dex Con Int Wis Cha. A subtle change, but important, as it categorises them into physical and mental instead of putting the ones most likely to be prime requisites first. Slightly less subtle is the outright ditching of Comeliness, which was only added in Unearthed Arcana and ignored by most groups, as it's both essentialist and extremely subjective from race to race. As it hasn't returned many editions later, we can safely say that was a good decision. THAC0 is being added to every statblock so now all you need to do is a bit of maths rather than looking up a table every time you have a fight. Once again, not a thing I see anyone complaining about in hindsight. It goes to show, most of the little refinements from edition to edition are good, it's just the big ideological shifts people complain about. </p><p></p><p></p><p></p><p>Letters: The first letter complains that they put too much treasure in their modules. That's so even if you don't find it all, the average group will still get their hands on a decent amount. And they usually edit the numbers down compared to the original submissions as well! I think it may be your party that's unusually conservative rather than the official writers being a bunch of monty haul twinks. </p><p></p><p>Second points out a particularly significant typo. Unless time travel gets invented, that advert is ridiculously late. You might want to fix it next issue. </p><p></p><p>Third reminds them that you can't double specialise in two-handed weapons. What sense does that make? Another fiddly little restriction that can easily be houseruled away anyway. </p><p></p><p>Fourth, we have the usual panicking from someone who can't afford to convert to 2e, and doesn't want too anyway. You'll get off pretty lightly this time around, nearly everything is still compatible. They won't be nearly so merciful next time though. </p><p></p><p>Fifth, a satisfied customer baffled by the petty things some people find to complain about. I know not every adventure will be to your tastes, but it's still pretty much the best value for money if you want scenarios of all kinds. </p><p></p><p>Sixth, another request for longer adventures. It's easier to make a long adventure short than the other way around. Go on, push the envelope a little more. </p><p></p><p>Finally, a similar one encouraging them to include more adventures that require using your brain, as those are harder to write than basic hack and slash dungeoncrawls. Give us what we can't do ourselves, or what's the point of continuing to buy this magazine?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8212325, member: 27780"] [b][u]Dungeon Issue 18: Jul/Aug 1989[/u][/b] part 1/5 68 pages. They just can't resist escalating, can they? That gargoylish statue looks rather familiar from the 1e PHB, only a lot bigger. Will the challenges and treasures be scaled up commensurately, and if so, how will the adventurers get it all home? We've had several adventures where the logistics of treasure retrieval before it's taken by competitors or destroyed was a big limiting factor in how much you can actually profit in the end. Will this issue repeat that idea? Editorial: They can't snap their fingers and instantly convert all the adventures submitted to 2e ones, but they can change some things. Ability scores are being switched in order from Str Int Wis Dex Con Cha to Str Dex Con Int Wis Cha. A subtle change, but important, as it categorises them into physical and mental instead of putting the ones most likely to be prime requisites first. Slightly less subtle is the outright ditching of Comeliness, which was only added in Unearthed Arcana and ignored by most groups, as it's both essentialist and extremely subjective from race to race. As it hasn't returned many editions later, we can safely say that was a good decision. THAC0 is being added to every statblock so now all you need to do is a bit of maths rather than looking up a table every time you have a fight. Once again, not a thing I see anyone complaining about in hindsight. It goes to show, most of the little refinements from edition to edition are good, it's just the big ideological shifts people complain about. Letters: The first letter complains that they put too much treasure in their modules. That's so even if you don't find it all, the average group will still get their hands on a decent amount. And they usually edit the numbers down compared to the original submissions as well! I think it may be your party that's unusually conservative rather than the official writers being a bunch of monty haul twinks. Second points out a particularly significant typo. Unless time travel gets invented, that advert is ridiculously late. You might want to fix it next issue. Third reminds them that you can't double specialise in two-handed weapons. What sense does that make? Another fiddly little restriction that can easily be houseruled away anyway. Fourth, we have the usual panicking from someone who can't afford to convert to 2e, and doesn't want too anyway. You'll get off pretty lightly this time around, nearly everything is still compatible. They won't be nearly so merciful next time though. Fifth, a satisfied customer baffled by the petty things some people find to complain about. I know not every adventure will be to your tastes, but it's still pretty much the best value for money if you want scenarios of all kinds. Sixth, another request for longer adventures. It's easier to make a long adventure short than the other way around. Go on, push the envelope a little more. Finally, a similar one encouraging them to include more adventures that require using your brain, as those are harder to write than basic hack and slash dungeoncrawls. Give us what we can't do ourselves, or what's the point of continuing to buy this magazine? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top