Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8213183" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 18: Jul/Aug 1989</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Irongard: Ed Greenwood's prolificness in Dragon is long established by now, but this is his first contribution to Dungeon. Unsurprisingly, it's a Forgotten Realms one, but easily adapted to other worlds as well. A mad wizard curses one of the PC's to gradually forget all their spells one by one for the pettiest of imagined slights. The players need to go to the tomb of the original inventor to find out how to remove it. The result instantly reminds me that while he's good at coming up with cool ideas, he's also capable of being deeply irritating and railroady, filling a story with whimsy and NPC's that can do things that are impossible for the PC's, while cheating on or ignoring the dice rolls to make sure things go the way he wants. This definitely qualifies in both respects, and while it has some cool encounters, the only reason it's not more annoying is that it's mercifully short, so the linearity doesn't have a chance to get too implausible and tedious. It also references multiple other products (gotta collect 'em all!), including an issue of Dragon magazine, making it distinctly newbie unfriendly despite being a starting level adventure. As much as I love his articles, this is well below the usual standard of adventure writing in here and can go straight in the naughty word bin. Hopefully we won't be seeing him around here too often, as this format does not play to his strengths.</p><p></p><p></p><p></p><p>Whitelake Mine: Another regular purveyor of whimsy follows straight on. Willie Walsh takes us to tinker gnome territory, to go fishing for a giant pike with an experimental submarine so they can mine the lake bottom for jewels. There are several twists in the tale to keep it from being too short and simple. Definitely one for the more technically minded player, as they're still too low level to just bypass all the hassles of underwater adventuring with magic, and have to actually think about how to handle the underwater adventure with the equipment they're given, plus whatever clever uses they come up with for regular tools from the PHB. So while this is still a little silly, it's still a vast improvement on the previous adventure because it sets a problem and gives you free reign to solve it, expecting the players to use their brains, while not tying you down to a single solution. Plus it's the kind of adventure which is well suited to being built upon and having long-term consequences later in the campaign, if they encounter a similar problem and can go back to their gnome allies for further technological aid. The pleasure of solving adventures via using out of context abilities is definitely something I like to encourage, and this'll set you on the right track.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8213183, member: 27780"] [b][u]Dungeon Issue 18: Jul/Aug 1989[/u][/b] part 2/5 Irongard: Ed Greenwood's prolificness in Dragon is long established by now, but this is his first contribution to Dungeon. Unsurprisingly, it's a Forgotten Realms one, but easily adapted to other worlds as well. A mad wizard curses one of the PC's to gradually forget all their spells one by one for the pettiest of imagined slights. The players need to go to the tomb of the original inventor to find out how to remove it. The result instantly reminds me that while he's good at coming up with cool ideas, he's also capable of being deeply irritating and railroady, filling a story with whimsy and NPC's that can do things that are impossible for the PC's, while cheating on or ignoring the dice rolls to make sure things go the way he wants. This definitely qualifies in both respects, and while it has some cool encounters, the only reason it's not more annoying is that it's mercifully short, so the linearity doesn't have a chance to get too implausible and tedious. It also references multiple other products (gotta collect 'em all!), including an issue of Dragon magazine, making it distinctly newbie unfriendly despite being a starting level adventure. As much as I love his articles, this is well below the usual standard of adventure writing in here and can go straight in the naughty word bin. Hopefully we won't be seeing him around here too often, as this format does not play to his strengths. Whitelake Mine: Another regular purveyor of whimsy follows straight on. Willie Walsh takes us to tinker gnome territory, to go fishing for a giant pike with an experimental submarine so they can mine the lake bottom for jewels. There are several twists in the tale to keep it from being too short and simple. Definitely one for the more technically minded player, as they're still too low level to just bypass all the hassles of underwater adventuring with magic, and have to actually think about how to handle the underwater adventure with the equipment they're given, plus whatever clever uses they come up with for regular tools from the PHB. So while this is still a little silly, it's still a vast improvement on the previous adventure because it sets a problem and gives you free reign to solve it, expecting the players to use their brains, while not tying you down to a single solution. Plus it's the kind of adventure which is well suited to being built upon and having long-term consequences later in the campaign, if they encounter a similar problem and can go back to their gnome allies for further technological aid. The pleasure of solving adventures via using out of context abilities is definitely something I like to encourage, and this'll set you on the right track. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top