Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8215950" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 18: Jul/Aug 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Chadranther's Bane: Aka Honey, I Shrunk the Adventurers. The inspiration for the final adventure is very obvious indeed. The PC's come across a magical artifact that shrinks anyone near it to lilliputian size. (And thankfully their equipment as well, as surviving at that size is tricky enough without having to do it naked. ) Just leaving the area won't reverse the effects, so you'll need to explore the world from your new perspective, facing regular sized animals that are now terrifying giants, and deal with several feuding communities of tiny people who managed to survive, and have been living in the rafters, floorboards and garden for years, adapting to their new situation the best they can in different ways. To get out of this, they'll need to figure out what exactly caused their transformation, and then destroy it, which will probably involve conquering or forming an alliance with one of the humanoid groups so you can assemble the equipment and manpower to get the leverage to move it at all. It's a pretty neat sandbox, (although it misses a trick by not including a literal sandbox in the garden) giving you a setting that could last quite a few sessions along with general rules for being tiny that can be reused for other scenarios. (Although as usual, they underplay just how much the square-cube law makes things work differently at different sizes when it comes to things like carrying capacity and falling) It's like going to a different plane of existence without ever leaving the house. I thoroughly approve of this kind of envelope pushing. Let's hope they can come up with another big twist adventure next issue.</p><p></p><p></p><p></p><p>An increase in the number of recognisable name authors ironically brings about a mild reduction in the average quality, with Ed in particular dragging the batting average way down for everyone else. A demonstration of the problem with not holding people you know to the same standards as strangers and just waving their submissions through the door. That's almost definitely going to become a bigger problem over the years. Let's see if next issue continues in the same direction, or they'll intentionally mix it up for variety's sake again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8215950, member: 27780"] [b][u]Dungeon Issue 18: Jul/Aug 1989[/u][/b] part 5/5 Chadranther's Bane: Aka Honey, I Shrunk the Adventurers. The inspiration for the final adventure is very obvious indeed. The PC's come across a magical artifact that shrinks anyone near it to lilliputian size. (And thankfully their equipment as well, as surviving at that size is tricky enough without having to do it naked. ) Just leaving the area won't reverse the effects, so you'll need to explore the world from your new perspective, facing regular sized animals that are now terrifying giants, and deal with several feuding communities of tiny people who managed to survive, and have been living in the rafters, floorboards and garden for years, adapting to their new situation the best they can in different ways. To get out of this, they'll need to figure out what exactly caused their transformation, and then destroy it, which will probably involve conquering or forming an alliance with one of the humanoid groups so you can assemble the equipment and manpower to get the leverage to move it at all. It's a pretty neat sandbox, (although it misses a trick by not including a literal sandbox in the garden) giving you a setting that could last quite a few sessions along with general rules for being tiny that can be reused for other scenarios. (Although as usual, they underplay just how much the square-cube law makes things work differently at different sizes when it comes to things like carrying capacity and falling) It's like going to a different plane of existence without ever leaving the house. I thoroughly approve of this kind of envelope pushing. Let's hope they can come up with another big twist adventure next issue. An increase in the number of recognisable name authors ironically brings about a mild reduction in the average quality, with Ed in particular dragging the batting average way down for everyone else. A demonstration of the problem with not holding people you know to the same standards as strangers and just waving their submissions through the door. That's almost definitely going to become a bigger problem over the years. Let's see if next issue continues in the same direction, or they'll intentionally mix it up for variety's sake again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top