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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8217258" data-attributes="member: 27780"><p><strong><u>Polyhedron Introductory Issue: Gen Con 1989</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>With Great Power: The Marvel Superheroes column also focusses on a question aimed at new players. Do you want to create your own character, or use an existing one from the comics? Both have their advantages and disadvantages. Existing ones are usually more powerful, and have an established personality and history. New ones give you the freedom to roleplay them however you like, but you have to actually invent a decent history and personality from scratch. Plus there's the question of integrating them with the group. Most superhero systems don't have classes like D&D, so the degree of freedom can be overwhelming - how do you make a functional team which has the skills to handle any situation? (not that you have to, looking at many of the canon team examples in comics history) The most important thing for team cohesion is deciding if they'll be a flying or non-flying party. If they're mostly flyers, they also need one with super-strength or a suitable vehicle so any non-flyers don't get left behind between scenes. If not, you need to design adventures to suit the more street-level power and mobility they do have. All pretty basic logistical stuff. Seen it before, will probably see it again. Looking increasingly unlikely I'll be getting much out of this issue. </p><p></p><p></p><p></p><p>Notes From HQ: The editorial continues the theme of being very specifically aimed at brand new sign-ups, telling them what they can expect to get out of being a member, the kinds of thing that will appear in each issue of Polyhedron, and what they can do to contribute & earn those real world levels. So get to those conventions and get gaming! The more you put in, the more everyone gets out! If you've been reading for several years you'll have seen all this before, but it's convenient to have it all collected in one place and clearly explained. They are at least doing what they intended to do competently.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8217258, member: 27780"] [b][u]Polyhedron Introductory Issue: Gen Con 1989[/u][/b] part 2/5 With Great Power: The Marvel Superheroes column also focusses on a question aimed at new players. Do you want to create your own character, or use an existing one from the comics? Both have their advantages and disadvantages. Existing ones are usually more powerful, and have an established personality and history. New ones give you the freedom to roleplay them however you like, but you have to actually invent a decent history and personality from scratch. Plus there's the question of integrating them with the group. Most superhero systems don't have classes like D&D, so the degree of freedom can be overwhelming - how do you make a functional team which has the skills to handle any situation? (not that you have to, looking at many of the canon team examples in comics history) The most important thing for team cohesion is deciding if they'll be a flying or non-flying party. If they're mostly flyers, they also need one with super-strength or a suitable vehicle so any non-flyers don't get left behind between scenes. If not, you need to design adventures to suit the more street-level power and mobility they do have. All pretty basic logistical stuff. Seen it before, will probably see it again. Looking increasingly unlikely I'll be getting much out of this issue. Notes From HQ: The editorial continues the theme of being very specifically aimed at brand new sign-ups, telling them what they can expect to get out of being a member, the kinds of thing that will appear in each issue of Polyhedron, and what they can do to contribute & earn those real world levels. So get to those conventions and get gaming! The more you put in, the more everyone gets out! If you've been reading for several years you'll have seen all this before, but it's convenient to have it all collected in one place and clearly explained. They are at least doing what they intended to do competently. [/QUOTE]
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