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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8219051" data-attributes="member: 27780"><p><strong><u>Polyhedron Introductory Issue: Gen Con 1989</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The New Rogues Gallery: This column is unusually long, devoting a full 7 pages to Skip & Jean's own PCs and their backstories & exploits. Both of them tend towards the comedic and goofy even in their official writing, and they have even fewer restraints on it in their home gaming. Get ready for some definite cartoon cliches that would be right at home on a saturday morning show. </p><p></p><p>Til-Kyrmeldur ap Puirdoch is a handome and heroic Ranger/Druid who always sticks by his principles, and makes sure the rest of the group does so too. Like many a half-elf, never quite fitting in makes him naturally non-judgemental and supportive of other outsiders, which certainly explains the rest of the party.</p><p></p><p>Lasgalen Taur Hithui is an elf cavalier who also tries to be heroic and true, but still has a few rough edges, and needs reminding to overcome his temper and judge everyone fairly. If you're going to go for the traditional sentai lancer role, why not make them a literal lancer? </p><p></p><p>Talf the Bold is the ironically nicknamed comic relief halfling. He's actually a really good fighter, but it takes a fair bit of goading to get him to overcome his fears and fight fair. If it weren't for the others, he'd be a lot nastier, so it's a good thing he has them to keep him on the straight and narrow. </p><p></p><p>Neecha Nightmoon Taur Hithui is yet <em>another</em> Drow turned heroic adventurer. After a rocky courtship where they both had to learn to overcome their racial prejudices, she wound up marrying Lasgalen. She has a pet yeti, and despite switching alignment is still more than a little rash in her pursuit of wealth and the finer things in life, which often gets the whole party into trouble. I guess that means more interesting adventures, so it all works out in the long run. </p><p></p><p>Sir Orville is a gnoll who joined up with the heroes. Now he gets to dress in a swanky set of plate mail, ride a rhino, and actually be popular with the general population. Despite his impressive trappings, he's still pretty fragile compared to the other party members, as this is pre Complete Book of Humanoids, so he isn't gaining levels from his adventures. We're still a long way from when 3e blows the door off all those annoying class and level restrictions that enforced human supremacy in all the settings. Can they keep the campaign going long enough for him to benefit from the progressive rules updates?</p><p></p><p>Scardo Linden is their evil arch-nemesis, a powerful Cleric/Wizard who observes them from his crystal ball and sends various enemies their way in classic evil overlord style. Eventually he'll get annoyed enough to get off his arse and fight them himself, but he's a little too fond of his temporal comforts. Better get on with it before they get enough XP to beat him in a fair fight. </p><p></p><p></p><p>They also get a decent selection of new magical items in their descriptions, which they're kind enough to stat up fully. At least that makes this article a bit more useful for your own games. </p><p></p><p></p><p>The Amulet of the Hero summons a trio of handsome heroes to obey your every command …. who are actually useless numpties that blunder everything that requires a dice roll. They can still be useful as distractions and meat shields, (or maybe even gigolos, since sex doesn't require any dice rolls to be successful in most campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) but this is essentially a cursed comedy item as you can't get rid of them or kill them yourself. Of course, you'll only find out after using it. </p><p></p><p>Heels of Reunion come in pairs and point you in the direction of the other one. Always handy if the party gets split up. </p><p></p><p>Potions of Superior Animal Control jack up the duration and flexibility of the regular one. Nothing too surprising here.</p><p></p><p>Rings of Beauty are also entirely self-explanatory. For whatever reason, the RPGA heads like Comeliness, and plan on keeping it around into the 2e era when most groups have dropped it. Having extra hot PC's is a common and valid power fantasy, I guess, if a somewhat shallow one. There's been plenty of variants of this appear independently over the years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8219051, member: 27780"] [b][u]Polyhedron Introductory Issue: Gen Con 1989[/u][/b] part 4/5 The New Rogues Gallery: This column is unusually long, devoting a full 7 pages to Skip & Jean's own PCs and their backstories & exploits. Both of them tend towards the comedic and goofy even in their official writing, and they have even fewer restraints on it in their home gaming. Get ready for some definite cartoon cliches that would be right at home on a saturday morning show. Til-Kyrmeldur ap Puirdoch is a handome and heroic Ranger/Druid who always sticks by his principles, and makes sure the rest of the group does so too. Like many a half-elf, never quite fitting in makes him naturally non-judgemental and supportive of other outsiders, which certainly explains the rest of the party. Lasgalen Taur Hithui is an elf cavalier who also tries to be heroic and true, but still has a few rough edges, and needs reminding to overcome his temper and judge everyone fairly. If you're going to go for the traditional sentai lancer role, why not make them a literal lancer? Talf the Bold is the ironically nicknamed comic relief halfling. He's actually a really good fighter, but it takes a fair bit of goading to get him to overcome his fears and fight fair. If it weren't for the others, he'd be a lot nastier, so it's a good thing he has them to keep him on the straight and narrow. Neecha Nightmoon Taur Hithui is yet [i]another[/i] Drow turned heroic adventurer. After a rocky courtship where they both had to learn to overcome their racial prejudices, she wound up marrying Lasgalen. She has a pet yeti, and despite switching alignment is still more than a little rash in her pursuit of wealth and the finer things in life, which often gets the whole party into trouble. I guess that means more interesting adventures, so it all works out in the long run. Sir Orville is a gnoll who joined up with the heroes. Now he gets to dress in a swanky set of plate mail, ride a rhino, and actually be popular with the general population. Despite his impressive trappings, he's still pretty fragile compared to the other party members, as this is pre Complete Book of Humanoids, so he isn't gaining levels from his adventures. We're still a long way from when 3e blows the door off all those annoying class and level restrictions that enforced human supremacy in all the settings. Can they keep the campaign going long enough for him to benefit from the progressive rules updates? Scardo Linden is their evil arch-nemesis, a powerful Cleric/Wizard who observes them from his crystal ball and sends various enemies their way in classic evil overlord style. Eventually he'll get annoyed enough to get off his arse and fight them himself, but he's a little too fond of his temporal comforts. Better get on with it before they get enough XP to beat him in a fair fight. They also get a decent selection of new magical items in their descriptions, which they're kind enough to stat up fully. At least that makes this article a bit more useful for your own games. The Amulet of the Hero summons a trio of handsome heroes to obey your every command …. who are actually useless numpties that blunder everything that requires a dice roll. They can still be useful as distractions and meat shields, (or maybe even gigolos, since sex doesn't require any dice rolls to be successful in most campaigns. :p ) but this is essentially a cursed comedy item as you can't get rid of them or kill them yourself. Of course, you'll only find out after using it. Heels of Reunion come in pairs and point you in the direction of the other one. Always handy if the party gets split up. Potions of Superior Animal Control jack up the duration and flexibility of the regular one. Nothing too surprising here. Rings of Beauty are also entirely self-explanatory. For whatever reason, the RPGA heads like Comeliness, and plan on keeping it around into the 2e era when most groups have dropped it. Having extra hot PC's is a common and valid power fantasy, I guess, if a somewhat shallow one. There's been plenty of variants of this appear independently over the years. [/QUOTE]
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