Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8227729" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 50: November 1989</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>44 pages. We do seem to be in an extra festive mood, as a red-clad gnome distributes free presents to an appreciative crowd. This being D&D, there's bound to be a catch somewhere that forces adventurers to get involved. Let's see if the writing inside will be getting a similar bump in production values, and just how useful the various presents in this expanded special issue will be. </p><p></p><p></p><p></p><p>Completing the Thief: They might have been offering presents for free on the cover, but in the real world, you'll still have to pay to get your shiny new toys for the shiny new edition. Unless you steal them of course, which is where this bit of promotion comes in. Buy the complete thief's handbook, and you get access to a whole new axis of customisation for your characters! The rest of it is an explanation of what Kits are, the names of all the example ones that'll be appearing in this book and why you might want one. (such as if you're one of the people annoyed about Assassins being removed from the corebook and want them mechanically differentiated from regular thieves again.) A reminder that 2e is going to lean a lot harder on the splatbooks and other player-facing crunchy stuff than 1e, and this is a trend that will only escalate in the next couple of editions as well. As this is the kind of advert that's useless once you buy the book, it's one of the more tedious examples of it's type. Give us something a little more exclusive please, not something I've already seen examined from many different angles already.</p><p></p><p></p><p></p><p>Mutant Materials: Kim Eastland still hasn't quite run out of ideas for more Gamma World equipment, but they're getting increasingly weird. Which given that this is gamma world is actually a good thing. A selection of exotic materials that for all practical purposes are indistinguishable from magic, for those players who want enhanced gear like they're used to in D&D. Your basic light but ultra damaging ones, your ones that are extra effective against specific monsters, psychic crystals that enhance your energy manipulation mutations, intelligent blobs that can shapeshift into any item of similar size, and two different kinds of ultra-shiny metal that have special effects when wielded in bright light. Absolutely no basis in scientific plausibility, but they're pretty broadly useful abilities, and that's what counts in actual play, plus the rules are general enough to be easily transferred to other systems. Why should D&D characters hog all the power escalation in here?</p><p></p><p></p><p></p><p>Notes From HQ: Since this is an expanded special issue, they've got a lot to talk about in here as well. They started off from humble beginnings nearly 10 years ago, and look at them now, releasing full-sized AD&D sourcebooks packed with exclusive material. It definitely hasn't been a smooth ride though, they were regularly running embarrassingly late, and went through several rapid staff changeovers before the current set came along. They couldn't have done it without their ordinary members, and still can't. This pivots neatly to another reminder that if you want your convention to run official tournaments and be promoted in here, you need to do so a good 6-12 months in advance. If you're moving house, you need to tell us where you're going, etc etc. They're still only human, and not mind-readers. But they're gradually growing again, and look forward to another decade which will hopefully be even bigger and better. Yeah, about that …… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Life doesn't go smooth, does it. Let's continue the journey back to the present, one month at a time, and see which ones are good and which ones are bad for them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8227729, member: 27780"] [b][u]Polyhedron Issue 50: November 1989[/u][/b] part 1/5 44 pages. We do seem to be in an extra festive mood, as a red-clad gnome distributes free presents to an appreciative crowd. This being D&D, there's bound to be a catch somewhere that forces adventurers to get involved. Let's see if the writing inside will be getting a similar bump in production values, and just how useful the various presents in this expanded special issue will be. Completing the Thief: They might have been offering presents for free on the cover, but in the real world, you'll still have to pay to get your shiny new toys for the shiny new edition. Unless you steal them of course, which is where this bit of promotion comes in. Buy the complete thief's handbook, and you get access to a whole new axis of customisation for your characters! The rest of it is an explanation of what Kits are, the names of all the example ones that'll be appearing in this book and why you might want one. (such as if you're one of the people annoyed about Assassins being removed from the corebook and want them mechanically differentiated from regular thieves again.) A reminder that 2e is going to lean a lot harder on the splatbooks and other player-facing crunchy stuff than 1e, and this is a trend that will only escalate in the next couple of editions as well. As this is the kind of advert that's useless once you buy the book, it's one of the more tedious examples of it's type. Give us something a little more exclusive please, not something I've already seen examined from many different angles already. Mutant Materials: Kim Eastland still hasn't quite run out of ideas for more Gamma World equipment, but they're getting increasingly weird. Which given that this is gamma world is actually a good thing. A selection of exotic materials that for all practical purposes are indistinguishable from magic, for those players who want enhanced gear like they're used to in D&D. Your basic light but ultra damaging ones, your ones that are extra effective against specific monsters, psychic crystals that enhance your energy manipulation mutations, intelligent blobs that can shapeshift into any item of similar size, and two different kinds of ultra-shiny metal that have special effects when wielded in bright light. Absolutely no basis in scientific plausibility, but they're pretty broadly useful abilities, and that's what counts in actual play, plus the rules are general enough to be easily transferred to other systems. Why should D&D characters hog all the power escalation in here? Notes From HQ: Since this is an expanded special issue, they've got a lot to talk about in here as well. They started off from humble beginnings nearly 10 years ago, and look at them now, releasing full-sized AD&D sourcebooks packed with exclusive material. It definitely hasn't been a smooth ride though, they were regularly running embarrassingly late, and went through several rapid staff changeovers before the current set came along. They couldn't have done it without their ordinary members, and still can't. This pivots neatly to another reminder that if you want your convention to run official tournaments and be promoted in here, you need to do so a good 6-12 months in advance. If you're moving house, you need to tell us where you're going, etc etc. They're still only human, and not mind-readers. But they're gradually growing again, and look forward to another decade which will hopefully be even bigger and better. Yeah, about that …… :) Life doesn't go smooth, does it. Let's continue the journey back to the present, one month at a time, and see which ones are good and which ones are bad for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top