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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8229140" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 50: November 1989</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Living City pt 1: This is in theme, with a toymaker's shop run by gnomes. Gunder & Relvan Gaewilder are an exceedingly prolific pair who combine thiefly dexterity and clerical magic to make toys that are pretty popular in Raven's Bluff, yet the supply still exceeds the number of paying customers. So whenever the stock room gets a little too cluttered, they'll load them up on a wagon, dress up and put on a show, and throw them to random members of the public. Even though they only do it once or twice a year, it generates them a ton of goodwill and probably drives further sales. Since they have both magical and mechanical tricks up their sleeves, the defences for if anyone tries to rob the place are particularly inventive, but there are quite a few decent magical items as well as all the mundane trinkets if you succeed. It's basically an excuse to give the place a Christmas equivalent, only their Santa Claus is completely real and not so powerful as to be untouchable. But given how popular these guys are, any PC's who do successfully kill them & take their stuff can expect to face serious consequences if discovered. Even with all the dangers and plot hooks out there, the Realms is one of the happiest and most stable fantasy worlds on a day-to-day basis. As adventurers, you should be maintaining that state of affairs, not ruining it.</p><p></p><p></p><p></p><p>The Living City pt 2: The second Raven's Bluff location this issue is somewhat more typical. A pawnshop where you can sell things for quick cash or use them as collateral on a loan. Any adventurer who doesn't keep a firm grip on their finances may have reason to use this, and even the ones that are flush with cash might want to stop in and see what bargains are available every now and then. It's run by a set of identical twins. One is a paragon of honesty who'll report any illegal or stolen goods he spots straight away, while the other is a sneaky scammer who'll accept anything, and pull dirty tricks like hiring people to sabotage your attempts to earn enough to pay back your loan, and of course you can't tell which is which by looking at them, or even know that there are two of them unless you actively investigate the comings and goings at the place. This gives you plenty of opportunity for mistaken identity and conversation confusion hijinks, and also the more dramatic plot of what the good brother would do if he found about his counterpart's misdeeds. Another place that works well as both a location to drop by casually for shoppers, and a springboard to further adventures in itself. It is quite pleasing how much they manage to squeeze into these small packages.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8229140, member: 27780"] [b][u]Polyhedron Issue 50: November 1989[/u][/b] part 3/5 The Living City pt 1: This is in theme, with a toymaker's shop run by gnomes. Gunder & Relvan Gaewilder are an exceedingly prolific pair who combine thiefly dexterity and clerical magic to make toys that are pretty popular in Raven's Bluff, yet the supply still exceeds the number of paying customers. So whenever the stock room gets a little too cluttered, they'll load them up on a wagon, dress up and put on a show, and throw them to random members of the public. Even though they only do it once or twice a year, it generates them a ton of goodwill and probably drives further sales. Since they have both magical and mechanical tricks up their sleeves, the defences for if anyone tries to rob the place are particularly inventive, but there are quite a few decent magical items as well as all the mundane trinkets if you succeed. It's basically an excuse to give the place a Christmas equivalent, only their Santa Claus is completely real and not so powerful as to be untouchable. But given how popular these guys are, any PC's who do successfully kill them & take their stuff can expect to face serious consequences if discovered. Even with all the dangers and plot hooks out there, the Realms is one of the happiest and most stable fantasy worlds on a day-to-day basis. As adventurers, you should be maintaining that state of affairs, not ruining it. The Living City pt 2: The second Raven's Bluff location this issue is somewhat more typical. A pawnshop where you can sell things for quick cash or use them as collateral on a loan. Any adventurer who doesn't keep a firm grip on their finances may have reason to use this, and even the ones that are flush with cash might want to stop in and see what bargains are available every now and then. It's run by a set of identical twins. One is a paragon of honesty who'll report any illegal or stolen goods he spots straight away, while the other is a sneaky scammer who'll accept anything, and pull dirty tricks like hiring people to sabotage your attempts to earn enough to pay back your loan, and of course you can't tell which is which by looking at them, or even know that there are two of them unless you actively investigate the comings and goings at the place. This gives you plenty of opportunity for mistaken identity and conversation confusion hijinks, and also the more dramatic plot of what the good brother would do if he found about his counterpart's misdeeds. Another place that works well as both a location to drop by casually for shoppers, and a springboard to further adventures in itself. It is quite pleasing how much they manage to squeeze into these small packages. [/QUOTE]
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