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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8230847" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 50: November 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>It Takes One to Play One: Another dose of whimsy, as they engage in a humorous analysis of what kind of personalities are most likely to play particular classes. This is not done with any kind of scientific rigour, and is merely an excuse to wallow in stereotypes. It's all more than a little silly. They may not have illustrated Dragonmirth like Dragon, but they seem to be stepping up including the kind of things that they would put in there in recent issues. </p><p></p><p></p><p></p><p>Who? Me?: As usual after convention season, they do written recaps of the fun as well as the photographic documentation we saw earlier. Gary Haynes was the RPGA's point man for Origins this year, trying to corral as many judges as possible to run the tournament events. Also as usual, it seemed like chaos right up to the last minute, at which point people pulled together and things worked out pretty well. Some judges had to pull a lot of shifts, running games in more than half the slots, while others flaked out because there were games they really wanted to be PC's in instead. But unexpected heroes stepped up to take their places at the last minute, just like in the stories we love to tell. This is all becoming pretty familiar. I guess as long as human nature remains the same, it'll be the same problems of a few people doing the vast majority of the work, and everyone else only joining in at the last minute. And I wouldn't even begin to know how you might genetically engineer for such a subtle and complex personality trait as that. We'll almost definitely be seeing something similar next year as well, just different names and faces.</p><p></p><p></p><p></p><p>Bloodmoose & Company get to be in full color, just in time for the ooze and slime they find down in the dungeon to be extra gross. Bet they wish they'd gone for a cloud island adventure instead round about now.</p><p></p><p></p><p></p><p>A Special Offer: As they promised last issue, they're offering bargain prices on the back issues to help clear them out faster. Apart from the first two, which are dramatically more expensive than the rest to reflect their value as collector's items, and the other single digit ones are a bit higher than they cost originally as well. Always going to be the way of these things. Surprised that only 6 issues have sold out at this point, so you could pick up a fairly complete collection if you'd only just signed up then. Another symptom of their relatively small size compared to Dragon and D&D products actually sold in shops. </p><p></p><p></p><p></p><p>A curious celebratory issue, as it involved jacking up the level of whimsy to a level even some april fools issues don't reach. It wasn't boring, but it did definitely get irritating at times. It also increased the amount of focus on Raven's Bluff, making it very clear that it's popular with both the writers and readers, and going to play an even bigger part in their plans next decade. But only having one Living Setting also means it's becoming increasingly generic, accepting seemingly anything submitted even if it's more than a little silly. Will they be able to do anything about that? Let's head into the 90's and see what it has in store.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8230847, member: 27780"] [b][u]Polyhedron Issue 50: November 1989[/u][/b] part 5/5 It Takes One to Play One: Another dose of whimsy, as they engage in a humorous analysis of what kind of personalities are most likely to play particular classes. This is not done with any kind of scientific rigour, and is merely an excuse to wallow in stereotypes. It's all more than a little silly. They may not have illustrated Dragonmirth like Dragon, but they seem to be stepping up including the kind of things that they would put in there in recent issues. Who? Me?: As usual after convention season, they do written recaps of the fun as well as the photographic documentation we saw earlier. Gary Haynes was the RPGA's point man for Origins this year, trying to corral as many judges as possible to run the tournament events. Also as usual, it seemed like chaos right up to the last minute, at which point people pulled together and things worked out pretty well. Some judges had to pull a lot of shifts, running games in more than half the slots, while others flaked out because there were games they really wanted to be PC's in instead. But unexpected heroes stepped up to take their places at the last minute, just like in the stories we love to tell. This is all becoming pretty familiar. I guess as long as human nature remains the same, it'll be the same problems of a few people doing the vast majority of the work, and everyone else only joining in at the last minute. And I wouldn't even begin to know how you might genetically engineer for such a subtle and complex personality trait as that. We'll almost definitely be seeing something similar next year as well, just different names and faces. Bloodmoose & Company get to be in full color, just in time for the ooze and slime they find down in the dungeon to be extra gross. Bet they wish they'd gone for a cloud island adventure instead round about now. A Special Offer: As they promised last issue, they're offering bargain prices on the back issues to help clear them out faster. Apart from the first two, which are dramatically more expensive than the rest to reflect their value as collector's items, and the other single digit ones are a bit higher than they cost originally as well. Always going to be the way of these things. Surprised that only 6 issues have sold out at this point, so you could pick up a fairly complete collection if you'd only just signed up then. Another symptom of their relatively small size compared to Dragon and D&D products actually sold in shops. A curious celebratory issue, as it involved jacking up the level of whimsy to a level even some april fools issues don't reach. It wasn't boring, but it did definitely get irritating at times. It also increased the amount of focus on Raven's Bluff, making it very clear that it's popular with both the writers and readers, and going to play an even bigger part in their plans next decade. But only having one Living Setting also means it's becoming increasingly generic, accepting seemingly anything submitted even if it's more than a little silly. Will they be able to do anything about that? Let's head into the 90's and see what it has in store. [/QUOTE]
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