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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8233290" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 20: Nov/Dec 1989</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>White Fang: Nigel Findley appears a second issue in a row, with an adventure for a high level solo thief. Climb the forbidding mountain of White Fang, sneak into the home of some frost giants, and steal their stuff. Unsurprisingly given who's writing it, the protagonist is more than a little cynical and dickish, treating his hirelings and associates fairly poorly even when you take the "good" dialogue options. Of course, if you don't like him, you'll have plenty of opportunities to see him die horribly over the course of the adventure, both through dice rolls and your own poor choices. As usual for solo modules, it's somewhat more brutal than regular ones because you can just rewind and start again in a way that you can't in a full campaign. You do get a decent number of choices, and it's written so your thief skills are actually useful, so it works pretty well as a solo adventure, while also being not too hard to covert to a regular one with a larger, lower level party. It gets my approval. They can do a few more of these, preferably for the classes they haven't tried yet.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8233290, member: 27780"] [b][u]Dungeon Issue 20: Nov/Dec 1989[/u][/b] part 3/5 White Fang: Nigel Findley appears a second issue in a row, with an adventure for a high level solo thief. Climb the forbidding mountain of White Fang, sneak into the home of some frost giants, and steal their stuff. Unsurprisingly given who's writing it, the protagonist is more than a little cynical and dickish, treating his hirelings and associates fairly poorly even when you take the "good" dialogue options. Of course, if you don't like him, you'll have plenty of opportunities to see him die horribly over the course of the adventure, both through dice rolls and your own poor choices. As usual for solo modules, it's somewhat more brutal than regular ones because you can just rewind and start again in a way that you can't in a full campaign. You do get a decent number of choices, and it's written so your thief skills are actually useful, so it works pretty well as a solo adventure, while also being not too hard to covert to a regular one with a larger, lower level party. It gets my approval. They can do a few more of these, preferably for the classes they haven't tried yet. [/QUOTE]
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