Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8234821" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 20: Nov/Dec 1989</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Ancient Blood: After a relatively short solo trip to icy terrain, here's the main course, a very large (although with fewer rooms than usual for it's size) keep haunted by undead frost giants. They're actually less scary in combat than living ones, but there's a good reason for this, so they can keep the intended character level low enough that the characters can't just bypass all the mundane dangers of arctic travel with magic. This gives them room to play up the atmosphere of the forbidding wilderness, enormous ice wall and vast icy halls, and create an adventure where there's more tension between the combats than during them. Yup, horror season is spilling over from last issue and they're going full gothic with the writing style. Starting off with flavour encounters with superstitious natives and a relatively simple seeming assignment, they then get roped into trying to deal with an ancient ghost that will apparently devastate the town in a month's time if not laid to rest. To do do so, you have to deal with the mundane challenges of arctic travel as well as the supernatural ones. So running this one well is all about pacing and building up the drama. It's not as deadly as the last couple, but still has plenty of good qualities to it, as it does gothic without overdoing the spooky to the point where it becomes mundane or being a railroad like far too many Ravenloft modules. We're definitely accumulating enough decent far-north adventures to justify an extended stay up there. </p><p></p><p></p><p>With 3 out of 4 adventures involving far north or icy terrains, this issue manages to be reasonably seasonal even without any formal mentions of christmas or it's otherworldly equivalents, and also manages a decent variety of tones within the same terrain. A good example of the kind of thing we don't get when they're trying to sell us individual modules. Let's find out if next issue is similarly wintery, or they'll already be looking forward to the whimsy of spring.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8234821, member: 27780"] [b][u]Dungeon Issue 20: Nov/Dec 1989[/u][/b] part 5/5 Ancient Blood: After a relatively short solo trip to icy terrain, here's the main course, a very large (although with fewer rooms than usual for it's size) keep haunted by undead frost giants. They're actually less scary in combat than living ones, but there's a good reason for this, so they can keep the intended character level low enough that the characters can't just bypass all the mundane dangers of arctic travel with magic. This gives them room to play up the atmosphere of the forbidding wilderness, enormous ice wall and vast icy halls, and create an adventure where there's more tension between the combats than during them. Yup, horror season is spilling over from last issue and they're going full gothic with the writing style. Starting off with flavour encounters with superstitious natives and a relatively simple seeming assignment, they then get roped into trying to deal with an ancient ghost that will apparently devastate the town in a month's time if not laid to rest. To do do so, you have to deal with the mundane challenges of arctic travel as well as the supernatural ones. So running this one well is all about pacing and building up the drama. It's not as deadly as the last couple, but still has plenty of good qualities to it, as it does gothic without overdoing the spooky to the point where it becomes mundane or being a railroad like far too many Ravenloft modules. We're definitely accumulating enough decent far-north adventures to justify an extended stay up there. With 3 out of 4 adventures involving far north or icy terrains, this issue manages to be reasonably seasonal even without any formal mentions of christmas or it's otherworldly equivalents, and also manages a decent variety of tones within the same terrain. A good example of the kind of thing we don't get when they're trying to sell us individual modules. Let's find out if next issue is similarly wintery, or they'll already be looking forward to the whimsy of spring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top