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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8238473" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 51: January 1990</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Living City: The Raven's Bluff material is also culinary themed, although considerably less sickly sweet than the adventure. The Downunda Patisserie provides fresh bread and cakes for a significant proportion of the populace, and is so popular that the shelves are nearly always cleared out by the end of each day, ready for a new set hot and fresh out the kitchen the next morning. As with many of the more popular establishments, they have magical protections against robbery, plus anyone who succeeds despite that will find themselves with a lot of enemies if word gets around, so only the dumbest PC's will try violence in here. As usual, it's the relationships between the family that run it that provide the real opportunities for conflict, with two of the kids wanting to become adventurers while the mum and oldest son try to keep them from going off and getting killed. Will your party be the bad influence that leads to them actually gaining class levels? Or will it be one of the kids from previous articles that have similar ambitions? It's getting to the point where you could make a whole team just out of the kids in these articles. I guess it's indicative of how cool and frequent adventurers are as a career in the Realms. At least it's consistent, even if it is losing impact somewhat with repetition. </p><p></p><p></p><p></p><p>Do You Speak Togo?: Um, No? Why would I speak a made-up language I've never heard of before? Especially as it isn't actually made-up, but a simplified mishmash of chinese and japanese words. Actually, given the quantity of anime I've watched, that means I probably could speak it if I wanted, complete with atrocious grammar and near-incomprehensibility to native speakers due to not doing the tonal inflections properly. Basically, this is a primer in weeaboo speak for Oriental Adventures fans, for the people who think that ninjas are kewl but are too lazy to buy an actual book on the basics of another language. (or these days, just do a bit of googling) The kind of thing that's shallow, stereotypical and hasn't aged well. Doing "me so solly" jokes, even ironically, will not go down well in most company these days. I think I'll pass. </p><p></p><p></p><p></p><p>The New Rogues Gallery: Just one character here this issue. Sandor the Smasher, King of Shalimar (You'll definitely have a night to remember with him with those Con and Cha scores) and his intelligent magical warhammer Havoc. A dwarven fighter with near maximum in all his stats, he lost his original family to orc marauders and became a wandering adventurer. After a few years of this he was recruited and put through a series of tests by a mysterious mentor, and eventually rewarded with the aforementioned hammer and transparent super tough (yet still nonmagical) plate armor. It definitely has the scent of extruded fantasy product, being absolutely packed full of cliches. Best to mine it for the interesting new items and discard the somewhat tiresome story parts, which are not to my taste at all. Diminishing returns is definitely setting in for this column after several years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8238473, member: 27780"] [b][u]Polyhedron Issue 51: January 1990[/u][/b] part 4/5 The Living City: The Raven's Bluff material is also culinary themed, although considerably less sickly sweet than the adventure. The Downunda Patisserie provides fresh bread and cakes for a significant proportion of the populace, and is so popular that the shelves are nearly always cleared out by the end of each day, ready for a new set hot and fresh out the kitchen the next morning. As with many of the more popular establishments, they have magical protections against robbery, plus anyone who succeeds despite that will find themselves with a lot of enemies if word gets around, so only the dumbest PC's will try violence in here. As usual, it's the relationships between the family that run it that provide the real opportunities for conflict, with two of the kids wanting to become adventurers while the mum and oldest son try to keep them from going off and getting killed. Will your party be the bad influence that leads to them actually gaining class levels? Or will it be one of the kids from previous articles that have similar ambitions? It's getting to the point where you could make a whole team just out of the kids in these articles. I guess it's indicative of how cool and frequent adventurers are as a career in the Realms. At least it's consistent, even if it is losing impact somewhat with repetition. Do You Speak Togo?: Um, No? Why would I speak a made-up language I've never heard of before? Especially as it isn't actually made-up, but a simplified mishmash of chinese and japanese words. Actually, given the quantity of anime I've watched, that means I probably could speak it if I wanted, complete with atrocious grammar and near-incomprehensibility to native speakers due to not doing the tonal inflections properly. Basically, this is a primer in weeaboo speak for Oriental Adventures fans, for the people who think that ninjas are kewl but are too lazy to buy an actual book on the basics of another language. (or these days, just do a bit of googling) The kind of thing that's shallow, stereotypical and hasn't aged well. Doing "me so solly" jokes, even ironically, will not go down well in most company these days. I think I'll pass. The New Rogues Gallery: Just one character here this issue. Sandor the Smasher, King of Shalimar (You'll definitely have a night to remember with him with those Con and Cha scores) and his intelligent magical warhammer Havoc. A dwarven fighter with near maximum in all his stats, he lost his original family to orc marauders and became a wandering adventurer. After a few years of this he was recruited and put through a series of tests by a mysterious mentor, and eventually rewarded with the aforementioned hammer and transparent super tough (yet still nonmagical) plate armor. It definitely has the scent of extruded fantasy product, being absolutely packed full of cliches. Best to mine it for the interesting new items and discard the somewhat tiresome story parts, which are not to my taste at all. Diminishing returns is definitely setting in for this column after several years. [/QUOTE]
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