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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8246248" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 52: March 1990</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The New Rogues Gallery: From sanitation, to sports. This column once again only details a single character, and that's basically an excuse to give us details on Deathball, Raven's Bluff's hardcore football variant, played by a mix of particularly masochistic PC classes and enslaved monsters. I strongly suspect that it's inspired by Games Workshop's Blood Bowl, and the easiest way to play it is to simply buy that and file the serial numbers off. So say hello to one of the biggest star players, Laemos the half-ogre, half-troll. His regeneration isn't as good as a full-blooded troll, but it's good enough to ensure he's never off the team due to injury, and his ogre side makes him able to gain pretty high levels in Fighter. He started off a slave, but over 20 years of excelling in the stadium, he won his freedom, decided to keep on doing the job because he enjoyed it, and is now one of the highest paid Deathballers in Raven's Bluff. Since it's not the most enlightened place, he still has to deal with hassle from wannabe heroes on the street who don't think someone of his heritage can be a member of polite society. (Gee, that's not still directly parallel to the experience of real life ethnic minority sports stars even now, is it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) He takes great delight in knocking them out but not killing them to teach them a lesson. So it's all too easy for dumb PC's to wind up as his enemy. However, if they think before they fight and actually treat him well, he'll also return the favor. This is pretty interesting both as game material, and as an exaggerated commentary on real world social issues. As with the other Raven't Bluff material this issue it's less nice than usual, and gives you some genuinely dangerous adventure hooks to engage with. Will you get involved with Deathball for some quick cash, or campaign for improved player's rights or outright abolition. Either could become the focus for an extended campaign covering many levels. </p><p></p><p></p><p></p><p>Regional Directors: Following on from talking about their expanded european operations, they also list their current roster of regional directors, which has grown from half a dozen to 15 USA ones covering various states, plus people in Canada, Australia and Sweden. Still plenty of room for more though if you're offering. Nothing at all in Africa, Asia or South America? There's definitely things that could be done to fix that. Hopefully this list'll be even longer and more international in a few years time. </p><p></p><p></p><p></p><p>Bloodmoose & Company fight a cat necromancer who's kidnapped a rabbit princess. Won't someone think of the kittens?! </p><p></p><p></p><p></p><p>Less wacky than the previous issue, weirdly, but also somewhat more interesting, with plenty of unusual and thought-provoking articles, and signs that they're once again expanding and taking steps to solidify their structure. Can they overcome the bystander effect enough to find people willing to put in the work and build a local fanbase in every country around the world? Which ones still have hardly any gamers even in the present day? Let's carry on and see how many they've added next time they talk about this.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8246248, member: 27780"] [b][u]Polyhedron Issue 52: March 1990[/u][/b] part 5/5 The New Rogues Gallery: From sanitation, to sports. This column once again only details a single character, and that's basically an excuse to give us details on Deathball, Raven's Bluff's hardcore football variant, played by a mix of particularly masochistic PC classes and enslaved monsters. I strongly suspect that it's inspired by Games Workshop's Blood Bowl, and the easiest way to play it is to simply buy that and file the serial numbers off. So say hello to one of the biggest star players, Laemos the half-ogre, half-troll. His regeneration isn't as good as a full-blooded troll, but it's good enough to ensure he's never off the team due to injury, and his ogre side makes him able to gain pretty high levels in Fighter. He started off a slave, but over 20 years of excelling in the stadium, he won his freedom, decided to keep on doing the job because he enjoyed it, and is now one of the highest paid Deathballers in Raven's Bluff. Since it's not the most enlightened place, he still has to deal with hassle from wannabe heroes on the street who don't think someone of his heritage can be a member of polite society. (Gee, that's not still directly parallel to the experience of real life ethnic minority sports stars even now, is it? :p ) He takes great delight in knocking them out but not killing them to teach them a lesson. So it's all too easy for dumb PC's to wind up as his enemy. However, if they think before they fight and actually treat him well, he'll also return the favor. This is pretty interesting both as game material, and as an exaggerated commentary on real world social issues. As with the other Raven't Bluff material this issue it's less nice than usual, and gives you some genuinely dangerous adventure hooks to engage with. Will you get involved with Deathball for some quick cash, or campaign for improved player's rights or outright abolition. Either could become the focus for an extended campaign covering many levels. Regional Directors: Following on from talking about their expanded european operations, they also list their current roster of regional directors, which has grown from half a dozen to 15 USA ones covering various states, plus people in Canada, Australia and Sweden. Still plenty of room for more though if you're offering. Nothing at all in Africa, Asia or South America? There's definitely things that could be done to fix that. Hopefully this list'll be even longer and more international in a few years time. Bloodmoose & Company fight a cat necromancer who's kidnapped a rabbit princess. Won't someone think of the kittens?! Less wacky than the previous issue, weirdly, but also somewhat more interesting, with plenty of unusual and thought-provoking articles, and signs that they're once again expanding and taking steps to solidify their structure. Can they overcome the bystander effect enough to find people willing to put in the work and build a local fanbase in every country around the world? Which ones still have hardly any gamers even in the present day? Let's carry on and see how many they've added next time they talk about this. [/QUOTE]
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