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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8248442" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 22: Mar/Apr 1990</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Dark Forest: One area of real world weirdness that D&D underplays if anything is the vast variety of fungi. There are a few fungal creatures in the books, some quite deadly, but nothing that really replicates the sheer depth and variety of their lifecycles and chemicals they can produce. Myconids come closest, and are particularly interesting because they're relatively nonaggressive, but still alien enough that it's easy to come into conflict with them simply due to misunderstandings or differences in priorities. The PC's are hired by an alchemist to go down into the underdark to get hold of a particular type of fungus he really wants for his research. They need to explore the caverns, deal with the Myconids that manage it one way or another, plus the various fungal creatures that just live down there, and some invading Flinds just to top the cherry off. By default, you're supposed to side with the Myconids against the Flinds, thus winning their trust and actually getting them to help you find the specific fungus you're looking for, but wholesale slaughter is still an option. It's a dungeon crawl, but one with more opportunity for social solutions than usual, and even a mass combat battle if you take the right route. A cleric will also definitely be appreciated more than usual, as you might end up with a nasty fungal infection even if you get through the more obvious dangers. Nothing mind-blowing here, but it's a pretty competent starter that uses some less common monsters and gives you plenty of choice in how to deal with them. Would go down well fried with a nice slice of bacon.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8248442, member: 27780"] [b][u]Dungeon Issue 22: Mar/Apr 1990[/u][/b] part 2/5 The Dark Forest: One area of real world weirdness that D&D underplays if anything is the vast variety of fungi. There are a few fungal creatures in the books, some quite deadly, but nothing that really replicates the sheer depth and variety of their lifecycles and chemicals they can produce. Myconids come closest, and are particularly interesting because they're relatively nonaggressive, but still alien enough that it's easy to come into conflict with them simply due to misunderstandings or differences in priorities. The PC's are hired by an alchemist to go down into the underdark to get hold of a particular type of fungus he really wants for his research. They need to explore the caverns, deal with the Myconids that manage it one way or another, plus the various fungal creatures that just live down there, and some invading Flinds just to top the cherry off. By default, you're supposed to side with the Myconids against the Flinds, thus winning their trust and actually getting them to help you find the specific fungus you're looking for, but wholesale slaughter is still an option. It's a dungeon crawl, but one with more opportunity for social solutions than usual, and even a mass combat battle if you take the right route. A cleric will also definitely be appreciated more than usual, as you might end up with a nasty fungal infection even if you get through the more obvious dangers. Nothing mind-blowing here, but it's a pretty competent starter that uses some less common monsters and gives you plenty of choice in how to deal with them. Would go down well fried with a nice slice of bacon. [/QUOTE]
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