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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8251420" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 53: May/Jun 1990</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>35 pages. An Ice House on the cover? That's curiously mundane to the point where it loops around and becomes intriguing again. Once again it looks like we'll be reminded of the logistics of living in a pre-modern city which lacks many conveniences we take for granted even with magic to tip the balance a little. Let's see if they've manage to squeeze in some useful plot hooks for adventurers amid the worldbuiding as usual. </p><p></p><p></p><p></p><p>Notes From HQ: Unlike a few years ago, they're now getting enough submissions that they're not constantly stressed about the slush pile running dry, or having to publish everything sent in, no matter how crap. However, just like Dungeon, they're still not getting the <em>kinds</em> of submissions they really want. More non D&D articles, and system-free ones that are useful for gamers of any system would be preferable, so they can broaden their playerbase, and cater to all kinds of gamers, not just D&D players. It's not that they dislike D&D, but even the most obsessive writer craves a little more variety after years of working full-time on something and they'd really like to fully support their Top Secret, Gamma World, Marvel Superheroes and Boot Hill gamelines as well in both the newszine and tournaments. Good luck with that. We already know in hindsight that while they may win some battles, this is a war they're going to lose in the long run, eventually winding up all D&D all the time just like Dragon. But in the meantime, there's hopefully a few obscure gems to unearth yet.</p><p></p><p></p><p></p><p>Letters: Ironically in light of the editorial, the first letter complains that they don't do <em>enough</em> D&D material. They means specifically basic D&D material as opposed to AD&D material, but this demonstrates that in a large and diverse society, even people only differing from the default by one or two intersections and still falling into a relatively common group can still easily wind up feeling marginalised. If you get sad every time we are not about me, you're going to be miserable most of your life.</p><p></p><p>The other letter continues the debate about letting non-members participate in RPGA tournaments, and what to do if they win prizes that only make sense if you're a member like free subscription extensions. This is why they want to get big enough that they can start being stricter about these things. It's much less hassle.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8251420, member: 27780"] [b][u]Polyhedron Issue 53: May/Jun 1990[/u][/b] part 1/5 35 pages. An Ice House on the cover? That's curiously mundane to the point where it loops around and becomes intriguing again. Once again it looks like we'll be reminded of the logistics of living in a pre-modern city which lacks many conveniences we take for granted even with magic to tip the balance a little. Let's see if they've manage to squeeze in some useful plot hooks for adventurers amid the worldbuiding as usual. Notes From HQ: Unlike a few years ago, they're now getting enough submissions that they're not constantly stressed about the slush pile running dry, or having to publish everything sent in, no matter how crap. However, just like Dungeon, they're still not getting the [i]kinds[/i] of submissions they really want. More non D&D articles, and system-free ones that are useful for gamers of any system would be preferable, so they can broaden their playerbase, and cater to all kinds of gamers, not just D&D players. It's not that they dislike D&D, but even the most obsessive writer craves a little more variety after years of working full-time on something and they'd really like to fully support their Top Secret, Gamma World, Marvel Superheroes and Boot Hill gamelines as well in both the newszine and tournaments. Good luck with that. We already know in hindsight that while they may win some battles, this is a war they're going to lose in the long run, eventually winding up all D&D all the time just like Dragon. But in the meantime, there's hopefully a few obscure gems to unearth yet. Letters: Ironically in light of the editorial, the first letter complains that they don't do [i]enough[/i] D&D material. They means specifically basic D&D material as opposed to AD&D material, but this demonstrates that in a large and diverse society, even people only differing from the default by one or two intersections and still falling into a relatively common group can still easily wind up feeling marginalised. If you get sad every time we are not about me, you're going to be miserable most of your life. The other letter continues the debate about letting non-members participate in RPGA tournaments, and what to do if they win prizes that only make sense if you're a member like free subscription extensions. This is why they want to get big enough that they can start being stricter about these things. It's much less hassle. [/QUOTE]
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