Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8255404" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 53: May/Jun 1990</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The ABC's of Acronyms: A short one that's focussed on Top Secret, but really is useful to any game, giving lots of suggestions for good words to fill out the acronyms of your alphabet soup agencies. Be they official government ones, or the secret villainous ones they're trying to foil, they still need a name, preferably one that's suitably catchy and symbolic. You probably don't have time to go through the whole dictionary, so this is a handy shortcut for those situations. Not bad, but there's probably something similar but better to be found on the internet these days so hardly indispensable.</p><p></p><p></p><p></p><p>A Magical Contest: Having just finished their third membership drive, time for another contest to encourage engagement. New magical items are one of the most popular kinds of articles, but Polyhedron doesn't do many of them. Want to change that? There are big prizes to be won! As ever, I look forward to seeing the results, and hope they'll be good.</p><p></p><p></p><p></p><p>The Living City: So we've finally reached the cover story. Before the invention of refrigeration, ice houses were big business for thousands of years, with an emphasis on the big, as you'd need to buy in serious bulk to take advantage of the square/cube effect on heat transference and have enough to last the whole summer, even with a heavily insulated storage space that's also built underground with a single vertical entrance to take advantage of convection effects for additional cooling. Pleasingly, this place shows that the writer has done their research, with a shaded entrance that leads to an underground cavern full of nooks and crannies. There's rumours that it contains a secret exit to deeper caverns with monsters and stuff, but it's not on the map, so that's probably false unless you really want to change it in your campaign. What might become an adventure though, is that one of the junior employees is also a thief, and his guild wants to use the place to secretly store stolen goods that are too hot to fence right now. He actually likes his employers and would rather not expose them to the liability, but once you're linked to organised crime, it's hard to say no to "requests" like that. It'll probably take the PC's involvement to cut the knot one way or another. Another fairly interesting entry that strikes the right balance between drawing on real world history and making the worldbuilding useful for a D&D game where you're expected to be adventurers passing through. The much greater number of submissions they get for this column continue to reap dividends in terms of quality compared to everything else here. </p><p></p><p></p><p></p><p>Bloodmoose & Company kill the monsters with several dramatic twists, then reveal that the whole series has been building towards a single terrible pun. And so this comic can conclude with us all making a hearty groan. Don't you just love a happy ending. </p><p></p><p></p><p></p><p>An issue that would definitely have read a lot better if I was reading it when it was released first time around, as it has a lot of riffs on themes that aren't terrible in themselves, but I've grown jaded on from decades of seeing variants of them. Once again, as they try to expand, they're catering more to newbies, leaving me a little bored. Oh well, I got through the last cycle of that approach. This too shall pass. Onward we go once again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8255404, member: 27780"] [b][u]Polyhedron Issue 53: May/Jun 1990[/u][/b] part 5/5 The ABC's of Acronyms: A short one that's focussed on Top Secret, but really is useful to any game, giving lots of suggestions for good words to fill out the acronyms of your alphabet soup agencies. Be they official government ones, or the secret villainous ones they're trying to foil, they still need a name, preferably one that's suitably catchy and symbolic. You probably don't have time to go through the whole dictionary, so this is a handy shortcut for those situations. Not bad, but there's probably something similar but better to be found on the internet these days so hardly indispensable. A Magical Contest: Having just finished their third membership drive, time for another contest to encourage engagement. New magical items are one of the most popular kinds of articles, but Polyhedron doesn't do many of them. Want to change that? There are big prizes to be won! As ever, I look forward to seeing the results, and hope they'll be good. The Living City: So we've finally reached the cover story. Before the invention of refrigeration, ice houses were big business for thousands of years, with an emphasis on the big, as you'd need to buy in serious bulk to take advantage of the square/cube effect on heat transference and have enough to last the whole summer, even with a heavily insulated storage space that's also built underground with a single vertical entrance to take advantage of convection effects for additional cooling. Pleasingly, this place shows that the writer has done their research, with a shaded entrance that leads to an underground cavern full of nooks and crannies. There's rumours that it contains a secret exit to deeper caverns with monsters and stuff, but it's not on the map, so that's probably false unless you really want to change it in your campaign. What might become an adventure though, is that one of the junior employees is also a thief, and his guild wants to use the place to secretly store stolen goods that are too hot to fence right now. He actually likes his employers and would rather not expose them to the liability, but once you're linked to organised crime, it's hard to say no to "requests" like that. It'll probably take the PC's involvement to cut the knot one way or another. Another fairly interesting entry that strikes the right balance between drawing on real world history and making the worldbuilding useful for a D&D game where you're expected to be adventurers passing through. The much greater number of submissions they get for this column continue to reap dividends in terms of quality compared to everything else here. Bloodmoose & Company kill the monsters with several dramatic twists, then reveal that the whole series has been building towards a single terrible pun. And so this comic can conclude with us all making a hearty groan. Don't you just love a happy ending. An issue that would definitely have read a lot better if I was reading it when it was released first time around, as it has a lot of riffs on themes that aren't terrible in themselves, but I've grown jaded on from decades of seeing variants of them. Once again, as they try to expand, they're catering more to newbies, leaving me a little bored. Oh well, I got through the last cycle of that approach. This too shall pass. Onward we go once again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top