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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8259050" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 23: May/Jun 1990</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Old Sea-dog: Ah, now this is a plot hook no party will pass up on. A dognapping? Trying to destroy the world is understandable, but what kind of dastardly fiend would stoop <em>that</em> low?! It turns out to be a supremely petty squabble between nobles over a dogfighting tournament, with the kidnapped hound this year's favourite to win. Since they're long-term rivals, the lord who hires you is already pretty certain who's responsible, it's just a question of how he did it, and finding where the dog is to rescue it, preferably in time to still compete in the tournament and win. Fortunately, there's an obvious window of opportunity when they move the dog to a ship about to set sail. (after which things will obviously become much much harder) So this turns out to be a Mission Impossible style espionage and heist adventure, where you have to scout out the area, sneak onboard, find the dog, and sneak off again, which is obviously much harder, for the dog is loud and recalcitrant, so unless you're both skilled and lucky you'll probably wind up fighting your way out. This is further complicated by an attempted pirate hijacking on the ship at the same time, which you might end up fighting against as well, or using the chaos to your advantage in escaping. There's no one right solution here, and any plans you make are unlikely to go smoothly, so a lot of the fun is in improvising and fast talking your way through the mess you wind up in. Dumb hack-and-slash players will definitely struggle with this one, but for people who like their scheming and social engineering, this has potential to be both fun and funny. A risk I think is worth taking.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8259050, member: 27780"] [b][u]Dungeon Issue 23: May/Jun 1990[/u][/b] part 4/5 Old Sea-dog: Ah, now this is a plot hook no party will pass up on. A dognapping? Trying to destroy the world is understandable, but what kind of dastardly fiend would stoop [i]that[/i] low?! It turns out to be a supremely petty squabble between nobles over a dogfighting tournament, with the kidnapped hound this year's favourite to win. Since they're long-term rivals, the lord who hires you is already pretty certain who's responsible, it's just a question of how he did it, and finding where the dog is to rescue it, preferably in time to still compete in the tournament and win. Fortunately, there's an obvious window of opportunity when they move the dog to a ship about to set sail. (after which things will obviously become much much harder) So this turns out to be a Mission Impossible style espionage and heist adventure, where you have to scout out the area, sneak onboard, find the dog, and sneak off again, which is obviously much harder, for the dog is loud and recalcitrant, so unless you're both skilled and lucky you'll probably wind up fighting your way out. This is further complicated by an attempted pirate hijacking on the ship at the same time, which you might end up fighting against as well, or using the chaos to your advantage in escaping. There's no one right solution here, and any plans you make are unlikely to go smoothly, so a lot of the fun is in improvising and fast talking your way through the mess you wind up in. Dumb hack-and-slash players will definitely struggle with this one, but for people who like their scheming and social engineering, this has potential to be both fun and funny. A risk I think is worth taking. [/QUOTE]
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