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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8261193" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 54: Jul/Aug 1990</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Once again it seems they're trying to expand their sci-fi side, with a dark and presumably massive set of floating vehicles gliding through the sky on the cover. Do they have any ideas to actually bring the Living Galaxy to life in a shared setting yet, or will it just be more ideas to use in your own game. Let's find out inside. </p><p></p><p></p><p></p><p>Bookwyrms: This column is once again in pure promotional mode, working hard to sell us their not just one, but two planned Buck Rogers trilogies. Yet another reminder that they massively overestimated the demand for this gameline, made worse by the whole Dille family nepotism business, resulting in a whole load of time and effort by the writers going mostly to waste and no-one coming out of it particularly well, leaving a glut of unsold supplements in the warehouses that were still there when TSR died and WotC took over. It was one of their most irritating chapters when I was going through Dragon, and it's pretty much the same from this perspective too. Not a very pleasing way to start things off. </p><p></p><p></p><p></p><p>Notes From HQ: Convention season is in full swing, so they're both talking about ones they've recently been too, and looking forward to ones yet to come. ConnCon takes advantage of it's Connecticut location to make a lame joke of it's name, and it attracted a fittingly playful but somewhat rowdy clientele. Plenty of fun was had, but the hotel staff were not so amused, making it clear that they'd prefer somewhat classier clientele. Let's hope they can keep on going, produce more good adventures and file the rough edges off in future years. In other news, they introduce a new convention advisor, so if you want to set up a new one and were wondering who to call for advice, now you know. Finally, there's the usual last minute call for more GM's to run their Gen Con tournaments. Boot Hill in particular has already been cancelled due to lack of interest, and several other systems are still in the danger zone if no-one steps up to champion them. If you want to keep things from being all D&D, all the time, you need to step up and provide an alternative. Don't default to a system that isn't the best tool for running the games you want, just because it's the most popular and easiest to find players for. </p><p></p><p></p><p></p><p>Letters: The first letter is a fairly lengthy one from the guy who organised the first ever gaming convention in Austria. It took a whole load of work and promotion to get it together, but with a little advice from the RPGA they pulled it off nicely, and as a plus, made him the regional director for the country. Now he'll be doing it again every year for the foreseeable future. Hooray! Lots more working for free! No good deed goes unpunished, eh? </p><p></p><p>The second complains that their messing around with adding various types of combined membership plans is getting confusing. What they can offer changes as the economics underneath it shift. You'll actually have to put some mental effort into figuring out what the best deal for you is. It's only a decision you have to make every few years, nothing to get too worked up over. </p><p></p><p>The final one complains that the membership cards themselves have gone downhill in material quality and clarity of numbering in recent years. Partly cost-cutting, but also partly to make them compatible with their computer scanning equipment, so they can just quickly check if you're a real member or not and link all the tournaments you participate in to your account automatically instead of having to manually type everything into their database, which meant they were often behind by many months in their admin work. These are the sacrifices you have to make for progress.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8261193, member: 27780"] [b][u]Polyhedron Issue 54: Jul/Aug 1990[/u][/b] part 1/5 36 pages. Once again it seems they're trying to expand their sci-fi side, with a dark and presumably massive set of floating vehicles gliding through the sky on the cover. Do they have any ideas to actually bring the Living Galaxy to life in a shared setting yet, or will it just be more ideas to use in your own game. Let's find out inside. Bookwyrms: This column is once again in pure promotional mode, working hard to sell us their not just one, but two planned Buck Rogers trilogies. Yet another reminder that they massively overestimated the demand for this gameline, made worse by the whole Dille family nepotism business, resulting in a whole load of time and effort by the writers going mostly to waste and no-one coming out of it particularly well, leaving a glut of unsold supplements in the warehouses that were still there when TSR died and WotC took over. It was one of their most irritating chapters when I was going through Dragon, and it's pretty much the same from this perspective too. Not a very pleasing way to start things off. Notes From HQ: Convention season is in full swing, so they're both talking about ones they've recently been too, and looking forward to ones yet to come. ConnCon takes advantage of it's Connecticut location to make a lame joke of it's name, and it attracted a fittingly playful but somewhat rowdy clientele. Plenty of fun was had, but the hotel staff were not so amused, making it clear that they'd prefer somewhat classier clientele. Let's hope they can keep on going, produce more good adventures and file the rough edges off in future years. In other news, they introduce a new convention advisor, so if you want to set up a new one and were wondering who to call for advice, now you know. Finally, there's the usual last minute call for more GM's to run their Gen Con tournaments. Boot Hill in particular has already been cancelled due to lack of interest, and several other systems are still in the danger zone if no-one steps up to champion them. If you want to keep things from being all D&D, all the time, you need to step up and provide an alternative. Don't default to a system that isn't the best tool for running the games you want, just because it's the most popular and easiest to find players for. Letters: The first letter is a fairly lengthy one from the guy who organised the first ever gaming convention in Austria. It took a whole load of work and promotion to get it together, but with a little advice from the RPGA they pulled it off nicely, and as a plus, made him the regional director for the country. Now he'll be doing it again every year for the foreseeable future. Hooray! Lots more working for free! No good deed goes unpunished, eh? The second complains that their messing around with adding various types of combined membership plans is getting confusing. What they can offer changes as the economics underneath it shift. You'll actually have to put some mental effort into figuring out what the best deal for you is. It's only a decision you have to make every few years, nothing to get too worked up over. The final one complains that the membership cards themselves have gone downhill in material quality and clarity of numbering in recent years. Partly cost-cutting, but also partly to make them compatible with their computer scanning equipment, so they can just quickly check if you're a real member or not and link all the tournaments you participate in to your account automatically instead of having to manually type everything into their database, which meant they were often behind by many months in their admin work. These are the sacrifices you have to make for progress. [/QUOTE]
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