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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8267627" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 24: Jul/Aug 1990</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Thunder Under Needlespire: While the previous adventure gave you infinite retries to figure things out and get it right, the big finale is a suitably apocalyptic one where you're on the clock, so you can't afford to mess up nearly as much. A previously stable mountain has recently started having increasingly severe earthquakes. The dwarves and deep gnomes blame the mind flayers, and hire the PC's to go kick their slimy asses. When they reach the Illithid caverns, they'll say it's not them, but a huge heat-eating creature that's immune to mind-affecting powers, rendering them just as useless against it, and point the adventurers in the right direction if they'll hold off hostilities long enough to listen. They're actually telling the truth, but the adventure accounts for the fact that many adventurers won't believe them, and fully stats up everything there so you can fight them. (which you may decide to do anyway after defeating the greater threat even if you believe them, because they're still brain-eating monsters that enslave other intelligent creatures casually and routinely, and there's lots of things there that need rescuing. ) If you do kill them without listening, decide mission accomplished and go home, or dawdle too long while exploring the caverns the mountain will be turned into a volcano, and everything around and underneath it for quite a few miles destroyed in the eruption a few weeks later. Even if you have some means of magical escape to survive, you definitely won't be getting paid if you wind up at that ending. There's a fair few other incidental encounters detailed throughout the caves as well, with plenty of room for expansion if you want to make this adventure bigger, more mazy and likely to distract them from the main plotline. It's a dungeon crawl, but with enough moral ambiguity and opportunities for roleplaying to keep it from being just another boring slaughterfest, as well as a reminder that there are much bigger creatures out there in the multiverse that normal parties don't usually fight because they're an out of context problem to all but the highest level characters. All seems nicely usable without being too cliched to me.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8267627, member: 27780"] [B][U]Dungeon Issue 24: Jul/Aug 1990[/U][/B] part 4/5 Thunder Under Needlespire: While the previous adventure gave you infinite retries to figure things out and get it right, the big finale is a suitably apocalyptic one where you're on the clock, so you can't afford to mess up nearly as much. A previously stable mountain has recently started having increasingly severe earthquakes. The dwarves and deep gnomes blame the mind flayers, and hire the PC's to go kick their slimy asses. When they reach the Illithid caverns, they'll say it's not them, but a huge heat-eating creature that's immune to mind-affecting powers, rendering them just as useless against it, and point the adventurers in the right direction if they'll hold off hostilities long enough to listen. They're actually telling the truth, but the adventure accounts for the fact that many adventurers won't believe them, and fully stats up everything there so you can fight them. (which you may decide to do anyway after defeating the greater threat even if you believe them, because they're still brain-eating monsters that enslave other intelligent creatures casually and routinely, and there's lots of things there that need rescuing. ) If you do kill them without listening, decide mission accomplished and go home, or dawdle too long while exploring the caverns the mountain will be turned into a volcano, and everything around and underneath it for quite a few miles destroyed in the eruption a few weeks later. Even if you have some means of magical escape to survive, you definitely won't be getting paid if you wind up at that ending. There's a fair few other incidental encounters detailed throughout the caves as well, with plenty of room for expansion if you want to make this adventure bigger, more mazy and likely to distract them from the main plotline. It's a dungeon crawl, but with enough moral ambiguity and opportunities for roleplaying to keep it from being just another boring slaughterfest, as well as a reminder that there are much bigger creatures out there in the multiverse that normal parties don't usually fight because they're an out of context problem to all but the highest level characters. All seems nicely usable without being too cliched to me. [/QUOTE]
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