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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8269121" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 55: Sep/Oct 1990</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Clyde Caldwell and his girlfriend once again rock the barbarian cosplay on the cover. I guess this is actually the first time, and the full color version in Dragon 172 is next year, but at this point, what even is linear time? So straight away, here's another thing that started off small and then moved onto wider scale release. Let's see if anything else is of long-term significance inside. </p><p></p><p></p><p></p><p>Games In A Classroom: Before we get to the table of contents, here's a little profile/promotional piece on John Wheeler & Peter Rice, who run workshops on how to be a better GM at conventions. They've been doing it for a good decade now, but still make sure to freshen up their routine each year, figure out what they can improve and keep it from getting boring for them as well as any repeat members of the audience. Like roleplaying itself, doing them is about putting on a show for a very selective audience, involving a combination of prepared material and improvisation, and the feedback from the audience is what really makes it fun for them. Quite valid. Some people do it for the worldbuilding, some do it for the storytelling, and some for the pleasure of social interaction. I wonder how long they kept it up. The odds that they're still both doing these today seem low, but not non-existent given human lifespans. </p><p></p><p></p><p></p><p>Notes From HQ: Growing the RPGA continues to be hard work. The results of the third membership drive are in. It brought in three times as many as the second, but that's still only 100 people. They're going to try again next year and hope recruiting fatigue won't set in. They're also continuing the quick pace of competitions in general, this time sending out a call for new monsters. Those are relatively easy to create, so It's likely we'll see a decent number of entires for that one. They also continue to have a sense of humour about themselves, with Jean taking having a roast thrown for her at a recent convention in good spirit. Even with all the difficulties they face keeping things running smoothly, it's still better than a regular day job doing something you hate.</p><p></p><p></p><p></p><p>Letters: The first letter is from Iceland. Like many far-flung countries, he worries that he might be the only RPGA member there, and this means no conventions or ability to participate in tournaments, earn points, and all that fun stuff the network is supposed to enable. He's not actually that alone and they can send him a list to prove it. Reykjavik does actually have enough gamers for you to set up an official RPGA club and run sanctioned tournaments, it's just a matter of making at least 10 of them aware of each other and co-ordinating their schedules to get them in the same room at the same time. We believe in you! Do it well and we'll be able to add a regional co-ordinator for another country. </p><p></p><p>The other one is a rather lengthy one complaining about people running official tournament adventures at private clubs. Surely they should only be available at public conventions where anyone can join! Jean has to gently disabuse him of that notion. In a small hobby which is primarily advertised by word of mouth, the line between public and private event is pretty blurry to begin with. Plus as the previous letter demonstrated, if they didn't allow registered clubs to run tournament adventures, there'd be nowhere to play them at all in many countries. They're not going to add more bureaucracy on this matter that'd be pretty much unenforceable anyway.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8269121, member: 27780"] [b][u]Polyhedron Issue 55: Sep/Oct 1990[/u][/b] part 1/5 36 pages. Clyde Caldwell and his girlfriend once again rock the barbarian cosplay on the cover. I guess this is actually the first time, and the full color version in Dragon 172 is next year, but at this point, what even is linear time? So straight away, here's another thing that started off small and then moved onto wider scale release. Let's see if anything else is of long-term significance inside. Games In A Classroom: Before we get to the table of contents, here's a little profile/promotional piece on John Wheeler & Peter Rice, who run workshops on how to be a better GM at conventions. They've been doing it for a good decade now, but still make sure to freshen up their routine each year, figure out what they can improve and keep it from getting boring for them as well as any repeat members of the audience. Like roleplaying itself, doing them is about putting on a show for a very selective audience, involving a combination of prepared material and improvisation, and the feedback from the audience is what really makes it fun for them. Quite valid. Some people do it for the worldbuilding, some do it for the storytelling, and some for the pleasure of social interaction. I wonder how long they kept it up. The odds that they're still both doing these today seem low, but not non-existent given human lifespans. Notes From HQ: Growing the RPGA continues to be hard work. The results of the third membership drive are in. It brought in three times as many as the second, but that's still only 100 people. They're going to try again next year and hope recruiting fatigue won't set in. They're also continuing the quick pace of competitions in general, this time sending out a call for new monsters. Those are relatively easy to create, so It's likely we'll see a decent number of entires for that one. They also continue to have a sense of humour about themselves, with Jean taking having a roast thrown for her at a recent convention in good spirit. Even with all the difficulties they face keeping things running smoothly, it's still better than a regular day job doing something you hate. Letters: The first letter is from Iceland. Like many far-flung countries, he worries that he might be the only RPGA member there, and this means no conventions or ability to participate in tournaments, earn points, and all that fun stuff the network is supposed to enable. He's not actually that alone and they can send him a list to prove it. Reykjavik does actually have enough gamers for you to set up an official RPGA club and run sanctioned tournaments, it's just a matter of making at least 10 of them aware of each other and co-ordinating their schedules to get them in the same room at the same time. We believe in you! Do it well and we'll be able to add a regional co-ordinator for another country. The other one is a rather lengthy one complaining about people running official tournament adventures at private clubs. Surely they should only be available at public conventions where anyone can join! Jean has to gently disabuse him of that notion. In a small hobby which is primarily advertised by word of mouth, the line between public and private event is pretty blurry to begin with. Plus as the previous letter demonstrated, if they didn't allow registered clubs to run tournament adventures, there'd be nowhere to play them at all in many countries. They're not going to add more bureaucracy on this matter that'd be pretty much unenforceable anyway. [/QUOTE]
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