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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8288666" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 57: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>35 pages. In the year 2525! There are women with the will to survi-i-ive! Fighting to reclaim the earth! Oh, I'm sorry, I didn't see you come in. I was a little bit … distracted by the cover for this issue. It looks like we're in a cheesecake retro-futurism mood this issue. Of course, given their code of conduct, we can be pretty sure the contents inside won't get beyond PG rating, but that doesn't mean they can't be interesting. Time to start another year and see if there's anything fresh in here, or just the same old same old with a new coat of paint. </p><p></p><p></p><p></p><p>Notes From HQ: The editorial is extra large this issue, with sections aimed at both new and established members. First and most importantly, they're finally big enough and getting enough submissions to go monthly! While this does come with a price rise for membership, as they hinted might be coming a few months ago, it means twice the content for only a third more cost, and you don't have to pay extra until it's time to renew your subscription. Hopefully you went for the 2 year one then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just like the Dragon run, the 90's is going to go by considerably slower than the 80's did for me. The other parts are more normal. An introduction to the staff with photos, for those of you who were wondering who's behind all this, and a reminder of their procedure for making your tournament games officially accredited so you can gain XP both as a player and a GM. Remember, you need to notify them a full 6 months in advance if you're running a convention, for the wheels of bureaucracy move slow and inscrutably. They're also getting ever more elaborate, because having instituted persistent Raven's Bluff characters that gain XP recently, they're now creating adventures that you can only play if you've worked your way up legally within the system. Seems to me that it'll be pretty hard to find enough players who are also high enough level to play the harder ones at all outside of Gen Con, but I guess that keeps people from advancing too quickly and outgrowing the system. It does seem like they're creating a lot of extra work for themselves, but I guess it's the struggles and dramas that'll keep this journey interesting in the long run. Let's hope we get some good responses to these changes in the letters page in an issue or two's time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8288666, member: 27780"] [b][u]Polyhedron Issue 57: Jan/Feb 1991[/u][/b] part 1/5 35 pages. In the year 2525! There are women with the will to survi-i-ive! Fighting to reclaim the earth! Oh, I'm sorry, I didn't see you come in. I was a little bit … distracted by the cover for this issue. It looks like we're in a cheesecake retro-futurism mood this issue. Of course, given their code of conduct, we can be pretty sure the contents inside won't get beyond PG rating, but that doesn't mean they can't be interesting. Time to start another year and see if there's anything fresh in here, or just the same old same old with a new coat of paint. Notes From HQ: The editorial is extra large this issue, with sections aimed at both new and established members. First and most importantly, they're finally big enough and getting enough submissions to go monthly! While this does come with a price rise for membership, as they hinted might be coming a few months ago, it means twice the content for only a third more cost, and you don't have to pay extra until it's time to renew your subscription. Hopefully you went for the 2 year one then. :) Just like the Dragon run, the 90's is going to go by considerably slower than the 80's did for me. The other parts are more normal. An introduction to the staff with photos, for those of you who were wondering who's behind all this, and a reminder of their procedure for making your tournament games officially accredited so you can gain XP both as a player and a GM. Remember, you need to notify them a full 6 months in advance if you're running a convention, for the wheels of bureaucracy move slow and inscrutably. They're also getting ever more elaborate, because having instituted persistent Raven's Bluff characters that gain XP recently, they're now creating adventures that you can only play if you've worked your way up legally within the system. Seems to me that it'll be pretty hard to find enough players who are also high enough level to play the harder ones at all outside of Gen Con, but I guess that keeps people from advancing too quickly and outgrowing the system. It does seem like they're creating a lot of extra work for themselves, but I guess it's the struggles and dramas that'll keep this journey interesting in the long run. Let's hope we get some good responses to these changes in the letters page in an issue or two's time. [/QUOTE]
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