Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8290118" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 57: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Mutations: The longest article in the issue is not the adventure, unusually, but a 7 page list of new Gamma World mutations. Dale Henson gives us 39 of them, presented in alphabetical order. They're a decidedly motley bunch, some useful, some mixed, and some just bizarre, like the one that makes you lose your sexual characteristics and instead become able to reproduce by parthogenesis, which has no real effect on your abilities, but seems designed to annoy the same people who hate the AD&D girdle of gender switching if acquired randomly mid-campaign. There's also mental illnesses as mutations, which I don't think passes modern standards of political correctness either. The powers are also not remotely balanced either of course, ranging from instant death ray twice/day, to super-acne that also just happens to give you poison resistance, and bioluminescence which is mainly just a pain in the ass. Most baffling of all, the stats are 2e ones, despite that being very old news indeed by now, and an acknowledgement of how badly 3e flopped by comparison. This is all a bit messy and uncomfortable on multiple levels. Not that I'm planning on playing Gamma World any time soon, but even if I were I don't think I'd be using this one. </p><p></p><p></p><p></p><p>The Everwinking Eye: Ed acknowledges that he may be overdoing it a bit in his detailing of Maskyr's Eye, as Elminster manages to waffle even himself to sleep by the end of this. In the meantime, we get to find out even more about their diet, unique breeds of farm animal, and system of government. The kind of thing that aren't so immediately useful for adventurers, but make the world more solid, and illustrate just how vast his stores of general knowledge are in all sorts of fields. (particularly the culinary arts.) It's ironic that his day job as a librarian actually allows him to be more prolific than most of the TSR staffers who spend all day in the office, and lets him be exposed to all sorts of books that you wouldn't think to buy (or these days, google) on your own. Who else here would note on the use of vinyards to make practical use of hilly terrain that doesn't support other crops and reduce erosion? It's the kind of thing that makes me fall in love with his writing all over again. No-one else manages the degree of depth he does over the long term, and it's these little seemingly extraneous details that make it all possible, far more than the ridiculously overpowered famous NPC's.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8290118, member: 27780"] [b][u]Polyhedron Issue 57: Jan/Feb 1991[/u][/b] part 3/5 Mutations: The longest article in the issue is not the adventure, unusually, but a 7 page list of new Gamma World mutations. Dale Henson gives us 39 of them, presented in alphabetical order. They're a decidedly motley bunch, some useful, some mixed, and some just bizarre, like the one that makes you lose your sexual characteristics and instead become able to reproduce by parthogenesis, which has no real effect on your abilities, but seems designed to annoy the same people who hate the AD&D girdle of gender switching if acquired randomly mid-campaign. There's also mental illnesses as mutations, which I don't think passes modern standards of political correctness either. The powers are also not remotely balanced either of course, ranging from instant death ray twice/day, to super-acne that also just happens to give you poison resistance, and bioluminescence which is mainly just a pain in the ass. Most baffling of all, the stats are 2e ones, despite that being very old news indeed by now, and an acknowledgement of how badly 3e flopped by comparison. This is all a bit messy and uncomfortable on multiple levels. Not that I'm planning on playing Gamma World any time soon, but even if I were I don't think I'd be using this one. The Everwinking Eye: Ed acknowledges that he may be overdoing it a bit in his detailing of Maskyr's Eye, as Elminster manages to waffle even himself to sleep by the end of this. In the meantime, we get to find out even more about their diet, unique breeds of farm animal, and system of government. The kind of thing that aren't so immediately useful for adventurers, but make the world more solid, and illustrate just how vast his stores of general knowledge are in all sorts of fields. (particularly the culinary arts.) It's ironic that his day job as a librarian actually allows him to be more prolific than most of the TSR staffers who spend all day in the office, and lets him be exposed to all sorts of books that you wouldn't think to buy (or these days, google) on your own. Who else here would note on the use of vinyards to make practical use of hilly terrain that doesn't support other crops and reduce erosion? It's the kind of thing that makes me fall in love with his writing all over again. No-one else manages the degree of depth he does over the long term, and it's these little seemingly extraneous details that make it all possible, far more than the ridiculously overpowered famous NPC's. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top