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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8291814" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 57: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>More To The Maze: Tom Wham! There's a name I haven't seen around here in many years, as most of his contributions went to Dragon instead. Plus he was laid off in the big purge of 1984 after TSR realised they were adding staff faster than they were growing revenue and managing to lose money despite their success. No hard feelings, huh. So he worked up Mertwig's Maze on his own time and submitted it as a freelancer. It got accepted, but the nature of a creative is that your work is never truly finished, so you're always thinking of new cool things to add to it, or finding mistakes even after it's been published. So here's a mix of corrections to mistakes, rebalances of details due to more playtesting, and a whole new area, the Tallest Tree in the Forest, to spice up your game if you've played it a few times and want more. It feels like a throwback to the days when they published full boardgames in Dragon and Ares, then followed it up a month or two later with commentary and expansion. It probably would have been better placed in Dragon anyway, where more people would see it, but oh well, at least it means I get an interesting surprise here that they don't normally do due to their small size. That's welcome to see. Maybe the move to monthly will let them be a bit more ambitious with their special features. I guess we'll find out soon enough. </p><p></p><p></p><p></p><p>Wolff & Byrd engage in crossover with 80's slasher movie series Nightmare on Elm Street. Freddy once again proves that he's not the smartest tool in the shed. I'm sure that even if he does get the electric chair, he'll be back in a few years. </p><p></p><p></p><p></p><p>As they said at the beginning, here's a 3 page form of the Gen Con and Origins events they'd rather like enough Judges to be able to run. Will there be someone capable of handling all these systems and settings, including Ravenloft, Spelljammer, Buck Rogers XXVc, Paranoia, Chill, and Timemaster? I'll wager they'll still be struggling on the Boot Hill & Buck Rogers ones at this rate. Watch out for the ones they conspicuously avoid talking about in 9 months time in the roundups. </p><p></p><p></p><p></p><p>A pretty interesting issue overall, with plentiful signs of their recent expansion, but as with the previous growth spurt, this has also resulted in an uptick of ultra-basic stuff aimed at the new arrivals as well, and distinctly erratic quality control on their article selection. Just how elaborate can they make Raven's Bluff and their tournament system without it collapsing under the weight of continuity and admin? I don't know, but I'm still very interested in finding out. Another step forward then, everyone?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8291814, member: 27780"] [b][u]Polyhedron Issue 57: Jan/Feb 1991[/u][/b] part 5/5 More To The Maze: Tom Wham! There's a name I haven't seen around here in many years, as most of his contributions went to Dragon instead. Plus he was laid off in the big purge of 1984 after TSR realised they were adding staff faster than they were growing revenue and managing to lose money despite their success. No hard feelings, huh. So he worked up Mertwig's Maze on his own time and submitted it as a freelancer. It got accepted, but the nature of a creative is that your work is never truly finished, so you're always thinking of new cool things to add to it, or finding mistakes even after it's been published. So here's a mix of corrections to mistakes, rebalances of details due to more playtesting, and a whole new area, the Tallest Tree in the Forest, to spice up your game if you've played it a few times and want more. It feels like a throwback to the days when they published full boardgames in Dragon and Ares, then followed it up a month or two later with commentary and expansion. It probably would have been better placed in Dragon anyway, where more people would see it, but oh well, at least it means I get an interesting surprise here that they don't normally do due to their small size. That's welcome to see. Maybe the move to monthly will let them be a bit more ambitious with their special features. I guess we'll find out soon enough. Wolff & Byrd engage in crossover with 80's slasher movie series Nightmare on Elm Street. Freddy once again proves that he's not the smartest tool in the shed. I'm sure that even if he does get the electric chair, he'll be back in a few years. As they said at the beginning, here's a 3 page form of the Gen Con and Origins events they'd rather like enough Judges to be able to run. Will there be someone capable of handling all these systems and settings, including Ravenloft, Spelljammer, Buck Rogers XXVc, Paranoia, Chill, and Timemaster? I'll wager they'll still be struggling on the Boot Hill & Buck Rogers ones at this rate. Watch out for the ones they conspicuously avoid talking about in 9 months time in the roundups. A pretty interesting issue overall, with plentiful signs of their recent expansion, but as with the previous growth spurt, this has also resulted in an uptick of ultra-basic stuff aimed at the new arrivals as well, and distinctly erratic quality control on their article selection. Just how elaborate can they make Raven's Bluff and their tournament system without it collapsing under the weight of continuity and admin? I don't know, but I'm still very interested in finding out. Another step forward then, everyone? [/QUOTE]
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