Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8292824" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 27: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>76 pages. A dragon skeleton? Whether it's just a mindless thing raised by the necromancer, or a full-blown dracolich that's the dominant partner in the relationship, that's not an encounter to take lightly. Any sensible party should check their situation and work out tactics accordingly, because that looks like a tough fight to charge into. Time to head inside and see if the mechanics back up the visuals. </p><p></p><p></p><p></p><p>Editorial: Speaking of visuals, they've been asking people what they want to see in future adventures, and the most consistent replies concern stepping up their production values. More relevant illustrations to show your players, clearer division of IC and OOC text, making sure all the relevant stats for creatures are instantly accessible, it's all about the ergonomics. They can make the difference between going straight into an encounter and fumbling around for several minutes looking things up the the main rulebooks. Of course, adding more colour would require a bigger budget, so that may be slow in coming, but they're working on the other suggestions as we speak. After all, the easier adventures are to understand, the more likely people are to use them and want to subscribe for more. An instance where paying attention to your audience is a win-win process. </p><p></p><p></p><p></p><p>Letters: Our first letter reminds people complaining about advertising that it still results in a net positive on the amount of content you get. Until economic concerns are no longer an issue, and everyone is free to create anything they can imagine, they still need to earn money to be able to do this, and a few adverts is better than raising the cover price for us.</p><p></p><p>Second also has no issue with advertising, and asks if they ever plan to go monthly. Not until they have enough submissions that it wouldn't significantly affect their quality control standards to do so. If you want that to happen, recruit more readers.</p><p></p><p>Third praises the wacky inventiveness of the moonmelon adventure. It turned out pretty well for them in actual play, and that's what really counts. </p><p></p><p>Fourth is another person who thinks they're doing things pretty much right, and is annoyed at all the people complaining at them. The complainers are more likely to be published, because that's what makes for interesting reading. Just like the adventures, a certain degree of conflict is necessary for a magazine like this to function. </p><p></p><p>Fifth is more praise for non D&D adventures, and asks if they'll ever do a Star Frontiers one. </p><p></p><p>Sixth dashes those hopes, as it's another one complaining about non D&D adventures taking space away from D&D gamers, while not making lovers of other systems into subscribers, because any particular other system will only appear very sporadically in here at one non D&D adventure per issue. As the number of negative letters outnumbers the positive ones 2 to 1 on this subject, they concede defeat. Well, that sucks. Now they'll have to work extra hard to keep up variety in the D&D adventures to make sure they don't get repetitive. </p><p></p><p>Finally, on a lighter note, we have a letter from some marines stationed in Saudi Arabia without their gaming materials. If there's anyone else in the area who wants to run a game, you've got a captive audience ready to play. (at least, until they're sent somewhere else on short notice)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8292824, member: 27780"] [b][u]Dungeon Issue 27: Jan/Feb 1991[/u][/b] part 1/5 76 pages. A dragon skeleton? Whether it's just a mindless thing raised by the necromancer, or a full-blown dracolich that's the dominant partner in the relationship, that's not an encounter to take lightly. Any sensible party should check their situation and work out tactics accordingly, because that looks like a tough fight to charge into. Time to head inside and see if the mechanics back up the visuals. Editorial: Speaking of visuals, they've been asking people what they want to see in future adventures, and the most consistent replies concern stepping up their production values. More relevant illustrations to show your players, clearer division of IC and OOC text, making sure all the relevant stats for creatures are instantly accessible, it's all about the ergonomics. They can make the difference between going straight into an encounter and fumbling around for several minutes looking things up the the main rulebooks. Of course, adding more colour would require a bigger budget, so that may be slow in coming, but they're working on the other suggestions as we speak. After all, the easier adventures are to understand, the more likely people are to use them and want to subscribe for more. An instance where paying attention to your audience is a win-win process. Letters: Our first letter reminds people complaining about advertising that it still results in a net positive on the amount of content you get. Until economic concerns are no longer an issue, and everyone is free to create anything they can imagine, they still need to earn money to be able to do this, and a few adverts is better than raising the cover price for us. Second also has no issue with advertising, and asks if they ever plan to go monthly. Not until they have enough submissions that it wouldn't significantly affect their quality control standards to do so. If you want that to happen, recruit more readers. Third praises the wacky inventiveness of the moonmelon adventure. It turned out pretty well for them in actual play, and that's what really counts. Fourth is another person who thinks they're doing things pretty much right, and is annoyed at all the people complaining at them. The complainers are more likely to be published, because that's what makes for interesting reading. Just like the adventures, a certain degree of conflict is necessary for a magazine like this to function. Fifth is more praise for non D&D adventures, and asks if they'll ever do a Star Frontiers one. Sixth dashes those hopes, as it's another one complaining about non D&D adventures taking space away from D&D gamers, while not making lovers of other systems into subscribers, because any particular other system will only appear very sporadically in here at one non D&D adventure per issue. As the number of negative letters outnumbers the positive ones 2 to 1 on this subject, they concede defeat. Well, that sucks. Now they'll have to work extra hard to keep up variety in the D&D adventures to make sure they don't get repetitive. Finally, on a lighter note, we have a letter from some marines stationed in Saudi Arabia without their gaming materials. If there's anyone else in the area who wants to run a game, you've got a captive audience ready to play. (at least, until they're sent somewhere else on short notice) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top