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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8293860" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 27: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Tafil's Tomb: As usual, we start with something fairly straightforward, although not easy, an undead heavy basic D&D dungeon crawl that delights in using some of the few monsters that don't also appear in AD&D. Head to the tomb of the aforementioned Tafil and save him from being turned into the undead slave of an evil cleric. There's plenty of possibility for taking long-term damage, between energy draining by wraiths, ageing from a banshee, being infected with lycanthropy, plus the more binary problem of several other monsters with save or die on every hit. A large party with multiple clerics of your own would be a very tactically sensible decision, while even a 36th level character would struggle to solo this, and probably come out much lower level than they went in. AD&D 2e may be slightly more merciful when it comes to poison and the like, but it has yet to trickle back down to BD&D. So this is one I wouldn't recommend for every party, simply due to it's brutality; a group with the wrong composition would struggle with it even several levels higher than the recommended one. If you think they're 'ard enough, though, go for it. </p><p></p><p></p><p></p><p>Juggernaut: Writing a mini-adventure that fits into 2 pages is harder than it seems. Roger Moore tried his hand at it, and it wound up 5 pages long! Oh well, better luck next time. He probably could have sliced it down, but then we'd lose all the amusing characterisation that turns the monsters from statistics into living characters. A goblin chief has got his hands on a Figurine of Wondrous Power that turns into a Mastodon. This makes for a pretty sweet mount that towers over the regular goblin's Worgs and makes for a cool setpiece when they're all charging at their enemies screaming and launching missile weapons. Against a powerful adventuring party, one well-placed fireball will fry the lot of them, as they're just regular goblins with single digit hit points, but if they attack at night with surprise, you won't get that chance before they're trampling right over you, and so far they've been lucky in their choice of targets. So this is an encounter built around the concept of looking awesome and terrifying your enemies. It's not the most challenging, but it's also not the easiest either. The important thing is that it's got style, and has a decent amount of potential to be expanded out if you go back and check out their lair, plus once you beat them, you'll get the figurine and be able to do the same in turn. It's not quite the game-changer getting hold of a spaceship is, but it's a lot cheaper to operate and easier to use in a regular campaign. This all seems like lots of fun. I strongly approve, and I'm thankful they didn't over-edit it to make it fit the format.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8293860, member: 27780"] [b][u]Dungeon Issue 27: Jan/Feb 1991[/u][/b] part 2/5 Tafil's Tomb: As usual, we start with something fairly straightforward, although not easy, an undead heavy basic D&D dungeon crawl that delights in using some of the few monsters that don't also appear in AD&D. Head to the tomb of the aforementioned Tafil and save him from being turned into the undead slave of an evil cleric. There's plenty of possibility for taking long-term damage, between energy draining by wraiths, ageing from a banshee, being infected with lycanthropy, plus the more binary problem of several other monsters with save or die on every hit. A large party with multiple clerics of your own would be a very tactically sensible decision, while even a 36th level character would struggle to solo this, and probably come out much lower level than they went in. AD&D 2e may be slightly more merciful when it comes to poison and the like, but it has yet to trickle back down to BD&D. So this is one I wouldn't recommend for every party, simply due to it's brutality; a group with the wrong composition would struggle with it even several levels higher than the recommended one. If you think they're 'ard enough, though, go for it. Juggernaut: Writing a mini-adventure that fits into 2 pages is harder than it seems. Roger Moore tried his hand at it, and it wound up 5 pages long! Oh well, better luck next time. He probably could have sliced it down, but then we'd lose all the amusing characterisation that turns the monsters from statistics into living characters. A goblin chief has got his hands on a Figurine of Wondrous Power that turns into a Mastodon. This makes for a pretty sweet mount that towers over the regular goblin's Worgs and makes for a cool setpiece when they're all charging at their enemies screaming and launching missile weapons. Against a powerful adventuring party, one well-placed fireball will fry the lot of them, as they're just regular goblins with single digit hit points, but if they attack at night with surprise, you won't get that chance before they're trampling right over you, and so far they've been lucky in their choice of targets. So this is an encounter built around the concept of looking awesome and terrifying your enemies. It's not the most challenging, but it's also not the easiest either. The important thing is that it's got style, and has a decent amount of potential to be expanded out if you go back and check out their lair, plus once you beat them, you'll get the figurine and be able to do the same in turn. It's not quite the game-changer getting hold of a spaceship is, but it's a lot cheaper to operate and easier to use in a regular campaign. This all seems like lots of fun. I strongly approve, and I'm thankful they didn't over-edit it to make it fit the format. [/QUOTE]
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