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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8294733" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 27: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Courier Service: In this issue's instalment of "nice legal system you got there", the PC's are hired to trek a noble's taxes several hundred miles to the capital before a strict deadline, which just happens to be in the middle of winter when making that kind of journey is most difficult. This is what happens when you let bureaucrats who spend all their time behind a desk write the laws. They have to deal with the weather, random monsters, bandits, and not so random encounters instigated by rival nobles who would like to get one up on your employer. The kind of adventure that can be short-circuited very easily if the players have flight or teleportation powers in excess of what's expected for their level. Presuming they're not overqualified for the job, it looks like a decent mix of challenges, mostly environmental ones that would be suited to a party with a ranger or druid in, (or using the 2e nonweapon proficiency system, which is also recommended as a good idea here) but a few social ones as well. No particular objections here, although the relatively large area and specific timescale it covers means it may need adapting to your campaign world's geography and calendar.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8294733, member: 27780"] [b][u]Dungeon Issue 27: Jan/Feb 1991[/u][/b] part 3/5 Courier Service: In this issue's instalment of "nice legal system you got there", the PC's are hired to trek a noble's taxes several hundred miles to the capital before a strict deadline, which just happens to be in the middle of winter when making that kind of journey is most difficult. This is what happens when you let bureaucrats who spend all their time behind a desk write the laws. They have to deal with the weather, random monsters, bandits, and not so random encounters instigated by rival nobles who would like to get one up on your employer. The kind of adventure that can be short-circuited very easily if the players have flight or teleportation powers in excess of what's expected for their level. Presuming they're not overqualified for the job, it looks like a decent mix of challenges, mostly environmental ones that would be suited to a party with a ranger or druid in, (or using the 2e nonweapon proficiency system, which is also recommended as a good idea here) but a few social ones as well. No particular objections here, although the relatively large area and specific timescale it covers means it may need adapting to your campaign world's geography and calendar. [/QUOTE]
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