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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8295482" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 27: Jan/Feb 1991</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Bride for a Fox: If the penalties for messing around with the human legal system are troublesome enough, you don't even want to think about welching on your obligations to the celestial bureaucracy. But there's always some idiot who thinks they can pull a fast one. Like the instigator of this little story, who promised his daughter to a fox spirit when she grew up, Rumpelstiltskin style, and is now trying to trick his way out of the deal. This isn't going so well, so the PC's get roped in at short notice and sent to help out with not enough information. Hijinks probably ensue. Like most of the OA adventures, it's of above average linearity, with several points where you could easily be left behind by the adventure by not going along with the NPC's even when it's obviously not the smartest course of action. So it's one that's a pretty decent read as a story, but not so great as an adventure when put up against a bunch of cautious genre savvy murderhobos. You'd probably have to do a load of extra work inventing stuff if they went out of bounds. Fairly far down on the list of ones I'd use, but not ruling it out altogether. </p><p></p><p></p><p></p><p>The statement of ownership sees them holding steady at 34 thousand, mildly up from last year, but not quite matching their peak so far. If they can't do that, It's no surprise they don't feel confident about going monthly yet.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8295482, member: 27780"] [b][u]Dungeon Issue 27: Jan/Feb 1991[/u][/b] part 4/5 Bride for a Fox: If the penalties for messing around with the human legal system are troublesome enough, you don't even want to think about welching on your obligations to the celestial bureaucracy. But there's always some idiot who thinks they can pull a fast one. Like the instigator of this little story, who promised his daughter to a fox spirit when she grew up, Rumpelstiltskin style, and is now trying to trick his way out of the deal. This isn't going so well, so the PC's get roped in at short notice and sent to help out with not enough information. Hijinks probably ensue. Like most of the OA adventures, it's of above average linearity, with several points where you could easily be left behind by the adventure by not going along with the NPC's even when it's obviously not the smartest course of action. So it's one that's a pretty decent read as a story, but not so great as an adventure when put up against a bunch of cautious genre savvy murderhobos. You'd probably have to do a load of extra work inventing stuff if they went out of bounds. Fairly far down on the list of ones I'd use, but not ruling it out altogether. The statement of ownership sees them holding steady at 34 thousand, mildly up from last year, but not quite matching their peak so far. If they can't do that, It's no surprise they don't feel confident about going monthly yet. [/QUOTE]
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