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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8303706" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 28: Mar/Apr 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>76 pages. A particularly sinister looking nautilus spaceship soars above a planet on the cover. There could be all kinds of terrifying alien invaders inside! Let's find out if it's a genuinely world-threatening invasion that'll need high level characters to foil, or merely a local disturbance. </p><p></p><p></p><p></p><p>Editorial: Unsurprisingly, the editorial is about the competition to find a name for their regular short features. After much deliberation, they chose one sent in independently by three different people and called them Side Treks. The rest is just padding by telling us some of the better rejected ideas, many of them culinary themed or double entendres. I guess when so much of our life is built around pursuing one of the other, there's going to be a lot of different terms for them. And now back to your regular daily dose of escapism. </p><p></p><p></p><p></p><p>Letters: The first letter complains about NPC's in their adventures with illegal spells. Barbara brushes that off with an insouciance towards strict adherence to the RAW that's typical for the era. They can break the rules PC's are bound too any time the DM feels like it, so nyah.</p><p></p><p>Second thinks many of the complainers use ridiculously hyperbolic language to describe minor complaints about the magazine. Squeaky wheel gets the grease. That said, fewer adventures where the PC's are hired to do a job would be nice. Whatever happened to proactively setting your own goals? </p><p></p><p>Third wants them to bring back non D&D adventures. It's not as if it's that hard to convert them, and we could do with the change of pace. </p><p></p><p>Fourth very specifically praises The Inheritance and A Rose for Talakara. May we see more from their writers in the future. </p><p></p><p>Fifth also praises their diversion into gothic drama. It worked perfectly when they put it in Krynn and substituted Soth for the skeleton warrior. Muahaha. Don't encourage them too much, or everyone'll start producing sub-par imitations. </p><p></p><p>Sixth thinks new spells in here really ought to have a saving throw. But then how could they arbitrarily ensure you have to follow the plot with them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Seventh is a reply from the Saudi stationed army guys. They got more than enough responses, and are now well set up for gaming opportunities. We love to see a happy ending around here. </p><p></p><p>Eighth thinks bimonthly is about the right schedule for them. They also want to know what age you need to be to submit adventures. Unlike last time this was asked a few years ago, where it was a free-for-all, you now need the consent of your legal guardian if you're under 18. I suspect someone got their knuckles rapped over that. </p><p></p><p>Finally, praise with a few minor quibbles for the school of Nekros. You should know by now they don't sweat the small mathematical details too much. Just make them up as you see fit for your own campaign.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8303706, member: 27780"] [b][u]Dungeon Issue 28: Mar/Apr 1991[/u][/b] part 1/5 76 pages. A particularly sinister looking nautilus spaceship soars above a planet on the cover. There could be all kinds of terrifying alien invaders inside! Let's find out if it's a genuinely world-threatening invasion that'll need high level characters to foil, or merely a local disturbance. Editorial: Unsurprisingly, the editorial is about the competition to find a name for their regular short features. After much deliberation, they chose one sent in independently by three different people and called them Side Treks. The rest is just padding by telling us some of the better rejected ideas, many of them culinary themed or double entendres. I guess when so much of our life is built around pursuing one of the other, there's going to be a lot of different terms for them. And now back to your regular daily dose of escapism. Letters: The first letter complains about NPC's in their adventures with illegal spells. Barbara brushes that off with an insouciance towards strict adherence to the RAW that's typical for the era. They can break the rules PC's are bound too any time the DM feels like it, so nyah. Second thinks many of the complainers use ridiculously hyperbolic language to describe minor complaints about the magazine. Squeaky wheel gets the grease. That said, fewer adventures where the PC's are hired to do a job would be nice. Whatever happened to proactively setting your own goals? Third wants them to bring back non D&D adventures. It's not as if it's that hard to convert them, and we could do with the change of pace. Fourth very specifically praises The Inheritance and A Rose for Talakara. May we see more from their writers in the future. Fifth also praises their diversion into gothic drama. It worked perfectly when they put it in Krynn and substituted Soth for the skeleton warrior. Muahaha. Don't encourage them too much, or everyone'll start producing sub-par imitations. Sixth thinks new spells in here really ought to have a saving throw. But then how could they arbitrarily ensure you have to follow the plot with them? :p Seventh is a reply from the Saudi stationed army guys. They got more than enough responses, and are now well set up for gaming opportunities. We love to see a happy ending around here. Eighth thinks bimonthly is about the right schedule for them. They also want to know what age you need to be to submit adventures. Unlike last time this was asked a few years ago, where it was a free-for-all, you now need the consent of your legal guardian if you're under 18. I suspect someone got their knuckles rapped over that. Finally, praise with a few minor quibbles for the school of Nekros. You should know by now they don't sweat the small mathematical details too much. Just make them up as you see fit for your own campaign. [/QUOTE]
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