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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8307628" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 28: Mar/Apr 1991</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Night of Fear: this adventure is also one where events overtake you, and opportunities to rest and recharge are lacking. A doppleganger is trying to take over an inn and settle down. Unfortunately, the innkeepers dog could smell that wasn't his real owner, so he had to kill it and hide it in a hurry. It wasn't a very good hiding place, the body was found, and now everyone in the inn is on edge, while it goes into panic mode and tries to kill all the witnesses and use their identities to get the others alone and kill them too. Basically, John Carpenter's The Thing as a D&D scenario, as the monster could be anyone, anytime, and even if you identify and catch it once, all it takes is a moment out of sight and it could be someone else instead. It works best if it's set in an isolated stop along a road rather than in the middle of a city, so everyone involved has nowhere to go if they try to leave in the middle of the night, especially if the weather is bad. If you manage to keep people from wandering off alone and putting themselves in positions where they can be killed and impersonated for the rest of the night, but don't catch & kill it, it'll develop a grudge against you, and turn up again in future adventures under different disguises. This is all quite effectively scary both as a one-shot and as something that might have long-term ramifications on your campaign. The other people you're staying with are suitably detailed (and frequently idiotic) enough for a horror scenario, giving you plenty to roleplay over the course of the night. This seems like something I wouldn't mind turning the lights down for and getting stuck into.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8307628, member: 27780"] [b][u]Dungeon Issue 28: Mar/Apr 1991[/u][/b] part 4/5 Night of Fear: this adventure is also one where events overtake you, and opportunities to rest and recharge are lacking. A doppleganger is trying to take over an inn and settle down. Unfortunately, the innkeepers dog could smell that wasn't his real owner, so he had to kill it and hide it in a hurry. It wasn't a very good hiding place, the body was found, and now everyone in the inn is on edge, while it goes into panic mode and tries to kill all the witnesses and use their identities to get the others alone and kill them too. Basically, John Carpenter's The Thing as a D&D scenario, as the monster could be anyone, anytime, and even if you identify and catch it once, all it takes is a moment out of sight and it could be someone else instead. It works best if it's set in an isolated stop along a road rather than in the middle of a city, so everyone involved has nowhere to go if they try to leave in the middle of the night, especially if the weather is bad. If you manage to keep people from wandering off alone and putting themselves in positions where they can be killed and impersonated for the rest of the night, but don't catch & kill it, it'll develop a grudge against you, and turn up again in future adventures under different disguises. This is all quite effectively scary both as a one-shot and as something that might have long-term ramifications on your campaign. The other people you're staying with are suitably detailed (and frequently idiotic) enough for a horror scenario, giving you plenty to roleplay over the course of the night. This seems like something I wouldn't mind turning the lights down for and getting stuck into. [/QUOTE]
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