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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8321717" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 60: June 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. What's a little cannibalism between friends? Just one of the many things that's much less likely to happen if you have a cleric in the team. Let's recruit a better-balanced party next time, and never talk about what happened here again. Now to find out what the rest of this issue contains. </p><p></p><p></p><p></p><p>Picture This: We kick off with a page of photos from various recent conventions. One of them is from australia, which definitely raises questions about the logistics. Did they fly there and take it themselves, was it airmailed, or did they spend hours transmitting it pixel by pixel across dial-up internet? As usual, it all looks pretty goofy, with any dressing up not particularly convincing. You've got to use your imagination to make roleplaying work, because we are not trained actors with millions of dollars of special effects to depict our character's exploits. As long as fun was had, that's the important thing. </p><p></p><p></p><p></p><p>Notes From HQ: Straight away, the editorial answers my questions about the photographs. Jean actually got to go out to a bunch of conventions, including flying to australia as a guest of honor. She even got to play in one instead of editing or judging, with Ghengis Con managing what even Gen Con couldn't and organising a Boot Hill adventure for them. It reminded her why she does this job in the first place. You can do all the character optimisation and game theory you want, but ultimately it's about the human interaction. Spending all your time facilitating the fun of others without having any yourself will lead to bitterness and burnout, and you don't want that. Get out there (once the pandemic is over, obviously) and play! You'll thank yourself for doing so later. </p><p></p><p></p><p></p><p>Survival 101: The cover article is one of those realism heavy ones that reminds us adventuring is actually pretty hard work, with the long dull traveling bits requiring just as much technique as the few minutes engaged in life or death battles. A primer in basic outdoors survival techniques by a hard-bitten old Ranger who demonstrates that good does not always mean nice, and a short sharp reminder of how unprepared you are now might save your life in the future. Always carry more food than you think you'll need, have appropriate outfits for every terrain and recharge water at every opportunity. (checking that it's not poisoned, of course) All stuff they've published before in much more detail, as the Wilderness Survival guide is only 5 years old at this point. Definitely one aimed at their new readers rather than the long-term ones, and so not particularly interesting or educational to me.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8321717, member: 27780"] [b][u]Polyhedron Issue 60: June 1991[/u][/b] part 1/5 32 pages. What's a little cannibalism between friends? Just one of the many things that's much less likely to happen if you have a cleric in the team. Let's recruit a better-balanced party next time, and never talk about what happened here again. Now to find out what the rest of this issue contains. Picture This: We kick off with a page of photos from various recent conventions. One of them is from australia, which definitely raises questions about the logistics. Did they fly there and take it themselves, was it airmailed, or did they spend hours transmitting it pixel by pixel across dial-up internet? As usual, it all looks pretty goofy, with any dressing up not particularly convincing. You've got to use your imagination to make roleplaying work, because we are not trained actors with millions of dollars of special effects to depict our character's exploits. As long as fun was had, that's the important thing. Notes From HQ: Straight away, the editorial answers my questions about the photographs. Jean actually got to go out to a bunch of conventions, including flying to australia as a guest of honor. She even got to play in one instead of editing or judging, with Ghengis Con managing what even Gen Con couldn't and organising a Boot Hill adventure for them. It reminded her why she does this job in the first place. You can do all the character optimisation and game theory you want, but ultimately it's about the human interaction. Spending all your time facilitating the fun of others without having any yourself will lead to bitterness and burnout, and you don't want that. Get out there (once the pandemic is over, obviously) and play! You'll thank yourself for doing so later. Survival 101: The cover article is one of those realism heavy ones that reminds us adventuring is actually pretty hard work, with the long dull traveling bits requiring just as much technique as the few minutes engaged in life or death battles. A primer in basic outdoors survival techniques by a hard-bitten old Ranger who demonstrates that good does not always mean nice, and a short sharp reminder of how unprepared you are now might save your life in the future. Always carry more food than you think you'll need, have appropriate outfits for every terrain and recharge water at every opportunity. (checking that it's not poisoned, of course) All stuff they've published before in much more detail, as the Wilderness Survival guide is only 5 years old at this point. Definitely one aimed at their new readers rather than the long-term ones, and so not particularly interesting or educational to me. [/QUOTE]
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