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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8327388" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 60: June 1991</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The New Rogues Gallery: Only a single mildly silly character here this month. An Ettin who put a helm of opposite alignment on one of his heads, so his overall alignment averages out to true neutral, and he became a druid to help deal with his constantly conflicting impulses & reach some kind of balance. His two heads still argue over things a lot, but they've learned how to do so in a much more logical and erudite fashion, and work together very effectively once they do finally come to a decision on a subject. He rides a magical white elephant, and has several other tricks up his sleeve to make him more dangerous than a regular ettin if the PC's are the sort to mindlessly attack on sight. If you don't, he seems like a solid sort to go to for advice, giving you a well thought out opinion on both sides of every argument. (maybe interrupting himself a few times in the process) This definitely seems aimed at the hammier end of the DM spectrum, giving you plenty of exercise for your roleplaying muscles by playing two characters who are also one character. Good practice if you plan to have Demogorgon as the ultimate big bad of your campaign. (and maybe a clue on how to defeat him for good & make the multiverse a better place if you find another helm of opposite alignment on your travels) It won't be a good fit for every campaign, but it's an entertaining enough read. </p><p></p><p></p><p></p><p>Aussie Complex: We've recently established an australian branch of the RPGA. Now we have an article from the Australian branch of Paranoia players, detailing the unique secret societies to be found down under in their dystopian future. As usual, they're heavily based on pop culture references, many of which are specific not only to australian TV, but of the era this was written. Surfer dudes, Satellite TV nostalgia, fast car obsessives and a very particular investigative reporter stereotype that never made it outside the country, but is all the more interesting precisely because it is unfamiliar to me. Another one where not all the jokes would pass modern standards of political correctness, but in a relatively mild way. And if you soft pommie drongos can't handle a little Aussie humour, you're never going to survive the wildlife there, so better steer clear entirely. </p><p></p><p></p><p></p><p>Wolff & Byrd have to deal with the hassles of finding the right cleaning staff, as does their client. Even a pharaoh's wealth isn't enough for three thousand years of overtime and back-wages. </p><p></p><p></p><p></p><p>A very variable issue indeed in both quality and subject matter, which made for quite interesting reading, but I definitely wouldn't want to use all of it. Not that I could even if I wanted too, but it's definitely the principle of the thing in this case. Lots more to go before we hit the point where they cut out all non-D&D material, so let's see what else this era has to offer, and if the average quality will rise or fall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8327388, member: 27780"] [b][u]Polyhedron Issue 60: June 1991[/u][/b] part 5/5 The New Rogues Gallery: Only a single mildly silly character here this month. An Ettin who put a helm of opposite alignment on one of his heads, so his overall alignment averages out to true neutral, and he became a druid to help deal with his constantly conflicting impulses & reach some kind of balance. His two heads still argue over things a lot, but they've learned how to do so in a much more logical and erudite fashion, and work together very effectively once they do finally come to a decision on a subject. He rides a magical white elephant, and has several other tricks up his sleeve to make him more dangerous than a regular ettin if the PC's are the sort to mindlessly attack on sight. If you don't, he seems like a solid sort to go to for advice, giving you a well thought out opinion on both sides of every argument. (maybe interrupting himself a few times in the process) This definitely seems aimed at the hammier end of the DM spectrum, giving you plenty of exercise for your roleplaying muscles by playing two characters who are also one character. Good practice if you plan to have Demogorgon as the ultimate big bad of your campaign. (and maybe a clue on how to defeat him for good & make the multiverse a better place if you find another helm of opposite alignment on your travels) It won't be a good fit for every campaign, but it's an entertaining enough read. Aussie Complex: We've recently established an australian branch of the RPGA. Now we have an article from the Australian branch of Paranoia players, detailing the unique secret societies to be found down under in their dystopian future. As usual, they're heavily based on pop culture references, many of which are specific not only to australian TV, but of the era this was written. Surfer dudes, Satellite TV nostalgia, fast car obsessives and a very particular investigative reporter stereotype that never made it outside the country, but is all the more interesting precisely because it is unfamiliar to me. Another one where not all the jokes would pass modern standards of political correctness, but in a relatively mild way. And if you soft pommie drongos can't handle a little Aussie humour, you're never going to survive the wildlife there, so better steer clear entirely. Wolff & Byrd have to deal with the hassles of finding the right cleaning staff, as does their client. Even a pharaoh's wealth isn't enough for three thousand years of overtime and back-wages. A very variable issue indeed in both quality and subject matter, which made for quite interesting reading, but I definitely wouldn't want to use all of it. Not that I could even if I wanted too, but it's definitely the principle of the thing in this case. Lots more to go before we hit the point where they cut out all non-D&D material, so let's see what else this era has to offer, and if the average quality will rise or fall. [/QUOTE]
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