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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8328220" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 61: July 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>38 pages. So long, and thanks for all the fish, say the dolphins as they turn into spaceships and blast off from the hex-gridded earth. Is it a metaphor, a dream or entirely literal? It's definitely a little artier than their usual cover fare. Will the contents be similarly abstract, and will we be able to make anything useful from them? Let's turn the pages and see if they count up in a linear fashion, or loop back on themselves like one of Escher's buildings. </p><p></p><p></p><p></p><p>Notes From HQ: The editorial is one of the reminders of how non-linear putting together a periodical is. You have the date-specific stuff that's written close to the event, although there's often a pre-prepared template to help you do so quicker. Then you fill things out with ideas from the slush pile that could be published anytime, hopefully picking several connected things to put in the same issue, commission suitable artwork and make sure the overall page count lines up with what you have the budget for. You're constantly thinking 6-12 months ahead with multiple issues in various stages of completion and jumping around in terms of what you're working on day-to-day. It takes getting used to, and sometimes things seem to happen in reverse order to the perspective of the readers. To further reinforce that nonlinearity, they introduce a new staff member who's already contributed several articles in the past few issues. Say hello to Tim Beach! Now there's a name I remember from the writing of several awesome AD&D supplements, most notably Red Steel. Good to have him on board working his way up the TSR ladder. History is definitely moving forward overall, even if it might not seem like it to the participants sometimes. </p><p></p><p></p><p></p><p>Letters: The first letter continues the education about their nonlinear process. He sent in an article months ago with no response on if they planned to use it or not. So he got impatient and sold it to another publication instead, and wants it back. They're obviously mildly annoyed about this, but it's understandable when you don't know how the world of publishing works. They could hold onto things for quite some time until the right moment arrives to slot it in. It's like doing an infinitely large jigsaw puzzle, you never know when a piece will fit. </p><p></p><p>Second praises Ed Greenwood's work as the best thing in the magazine, and hopes there's plenty more of it to come. (while still leaving room for new writers as well) No worries on that front. He's already submitted enough to last them years, even if he stopped, which he won't. He outpaces all their other writers in prolificness (and horniness) in a similar way Prince does to the rest of the music industry. Even with multiple periodicals publishing as many of his articles as is reasonable on top of the many full-length FR books, they just can't keep up. </p><p></p><p>Third complains that for such a big, well-populated, liberal-leaning state, California is surprisingly light on gaming clubs and conventions. As regional director, he's making progress, but it's hard work. I guess D&D did start way over in Lake Geneva, so it takes time for word of mouth to spread that far. Eventually persistence will pay off. </p><p></p><p>Finally, the usual thanks from the recipient of their latest charity tournament. We are the world, We are the children. We are the ones who make a brighter day, so let's start giving, etc etc. :yawns:</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8328220, member: 27780"] [b][u]Polyhedron Issue 61: July 1991[/u][/b] part 1/5 38 pages. So long, and thanks for all the fish, say the dolphins as they turn into spaceships and blast off from the hex-gridded earth. Is it a metaphor, a dream or entirely literal? It's definitely a little artier than their usual cover fare. Will the contents be similarly abstract, and will we be able to make anything useful from them? Let's turn the pages and see if they count up in a linear fashion, or loop back on themselves like one of Escher's buildings. Notes From HQ: The editorial is one of the reminders of how non-linear putting together a periodical is. You have the date-specific stuff that's written close to the event, although there's often a pre-prepared template to help you do so quicker. Then you fill things out with ideas from the slush pile that could be published anytime, hopefully picking several connected things to put in the same issue, commission suitable artwork and make sure the overall page count lines up with what you have the budget for. You're constantly thinking 6-12 months ahead with multiple issues in various stages of completion and jumping around in terms of what you're working on day-to-day. It takes getting used to, and sometimes things seem to happen in reverse order to the perspective of the readers. To further reinforce that nonlinearity, they introduce a new staff member who's already contributed several articles in the past few issues. Say hello to Tim Beach! Now there's a name I remember from the writing of several awesome AD&D supplements, most notably Red Steel. Good to have him on board working his way up the TSR ladder. History is definitely moving forward overall, even if it might not seem like it to the participants sometimes. Letters: The first letter continues the education about their nonlinear process. He sent in an article months ago with no response on if they planned to use it or not. So he got impatient and sold it to another publication instead, and wants it back. They're obviously mildly annoyed about this, but it's understandable when you don't know how the world of publishing works. They could hold onto things for quite some time until the right moment arrives to slot it in. It's like doing an infinitely large jigsaw puzzle, you never know when a piece will fit. Second praises Ed Greenwood's work as the best thing in the magazine, and hopes there's plenty more of it to come. (while still leaving room for new writers as well) No worries on that front. He's already submitted enough to last them years, even if he stopped, which he won't. He outpaces all their other writers in prolificness (and horniness) in a similar way Prince does to the rest of the music industry. Even with multiple periodicals publishing as many of his articles as is reasonable on top of the many full-length FR books, they just can't keep up. Third complains that for such a big, well-populated, liberal-leaning state, California is surprisingly light on gaming clubs and conventions. As regional director, he's making progress, but it's hard work. I guess D&D did start way over in Lake Geneva, so it takes time for word of mouth to spread that far. Eventually persistence will pay off. Finally, the usual thanks from the recipient of their latest charity tournament. We are the world, We are the children. We are the ones who make a brighter day, so let's start giving, etc etc. :yawns: [/QUOTE]
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