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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8334185" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 30: Jul/Aug 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. An elf once again blindsides the humans with magic. Such are the advantages of a longer lifespan giving you the opportunity to pick up a wider knowledge base. Once again, let's broaden our selection of adventures to use in a campaign, and sort them into the good, bad and mediocre. </p><p></p><p></p><p></p><p>Editorial: 5 years they've been going now, so it's time to look back and do some statistics. 148 adventures over 30 issues, an average just under 5 per issue. 89 authors, most of which obviously only did one, but a few approaching a dozen. Best thing, only three of them were TSR staff. (although a few more will be in the future) It's a credit to how many enthusiastic readers they have, that they're submitting far more adventures to the magazine than they need. Keep it up. More solo stuff, ultra low and high level adventures and other such twists on the general adventure formula would still be nice, but at least they have a reasonably solid buffer to keep them going. Here's to the next 5 years. </p><p></p><p></p><p></p><p>Letters: The first letter specifically praises regular writers Willie Walsh, Randy Maxwell & Bill Slavicsek for their contributions. Keep it up! </p><p></p><p>Second is another happy reader who's got plenty of actual play out of the magazine's contents over the years. Good to see the quiet majority speaking up for once. </p><p></p><p>Third is a misaddressed Sage Advice question wondering where the details are for Bucknard's Everfull Purse. They put the wrong description under the wrong item name in the 2e DMG, and now it's all a bit confusing. </p><p></p><p>4th is a newbie who wants more underwater adventures. They haven't done one of them in a while but they are this issue. Unusual terrains is another of those things they always want more submissions of. </p><p></p><p>5th suggests an origami based special feature, cutting out and folding up things in the magazine to create minis for your game. Seems a bit fragile and unlikely to hold up to extended play, but they'll give it a go. Even if they don't repeat it, it'll be an amusing novelty people'll remember. </p><p></p><p>6th praises them for covering Spelljammer. Another novelty that's struggling to become more than that. Good luck to it. </p><p></p><p>7th praises the atmospherics of Night of Fear. A low level adventure full of style without resorting to explosions and hordes of monsters. Just what the doctor ordered. </p><p></p><p>8th is a letter from France, pointing out the village of Elven and it's large draughty dungeon. Make sure you don't get locked up in it. </p><p></p><p>Finally, another pleased reader looking to become a submitter to the magazine. It's good to give something back. Just don't expect to get rich off of it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8334185, member: 27780"] [b][u]Dungeon Issue 30: Jul/Aug 1991[/u][/b] part 1/5 80 pages. An elf once again blindsides the humans with magic. Such are the advantages of a longer lifespan giving you the opportunity to pick up a wider knowledge base. Once again, let's broaden our selection of adventures to use in a campaign, and sort them into the good, bad and mediocre. Editorial: 5 years they've been going now, so it's time to look back and do some statistics. 148 adventures over 30 issues, an average just under 5 per issue. 89 authors, most of which obviously only did one, but a few approaching a dozen. Best thing, only three of them were TSR staff. (although a few more will be in the future) It's a credit to how many enthusiastic readers they have, that they're submitting far more adventures to the magazine than they need. Keep it up. More solo stuff, ultra low and high level adventures and other such twists on the general adventure formula would still be nice, but at least they have a reasonably solid buffer to keep them going. Here's to the next 5 years. Letters: The first letter specifically praises regular writers Willie Walsh, Randy Maxwell & Bill Slavicsek for their contributions. Keep it up! Second is another happy reader who's got plenty of actual play out of the magazine's contents over the years. Good to see the quiet majority speaking up for once. Third is a misaddressed Sage Advice question wondering where the details are for Bucknard's Everfull Purse. They put the wrong description under the wrong item name in the 2e DMG, and now it's all a bit confusing. 4th is a newbie who wants more underwater adventures. They haven't done one of them in a while but they are this issue. Unusual terrains is another of those things they always want more submissions of. 5th suggests an origami based special feature, cutting out and folding up things in the magazine to create minis for your game. Seems a bit fragile and unlikely to hold up to extended play, but they'll give it a go. Even if they don't repeat it, it'll be an amusing novelty people'll remember. 6th praises them for covering Spelljammer. Another novelty that's struggling to become more than that. Good luck to it. 7th praises the atmospherics of Night of Fear. A low level adventure full of style without resorting to explosions and hordes of monsters. Just what the doctor ordered. 8th is a letter from France, pointing out the village of Elven and it's large draughty dungeon. Make sure you don't get locked up in it. Finally, another pleased reader looking to become a submitter to the magazine. It's good to give something back. Just don't expect to get rich off of it. [/QUOTE]
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