Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8336701" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 30: Jul/Aug 1991</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Elminster's Back Door: Another short adventure from a regular set very explicitly in the Forgotten Realms. As with his previous one, this shows that while Ed may be fun to read when he gives you plot hooks and setting details and gives you the freedom to do with them as you will, when it comes to writing fully fleshed out adventures, he's obnoxiously linear and twee, producing things that you wind up wishing you'd never engaged with at all. As the title indicates, this is what happens if you try to get into Elminster's tower the wrong way. All the sadistic imagination of an archmage with access to 9th level spells and centuries of time on his hands, this'll be a challenge to any characters below epic levels if they try and fight through it with brute force, but if you use caution and divination magics you can just bypass a lot of the tricks harmlessly, plus you could stop any time if you just swallow your pride and ask Elminster nicely, or simply walk away from the dungeon. So unlike most adventures in here, this is one that you're not really supposed to play through and win, but a warning of what will happen to you if you try to go up against the Realm's resident mary-sue in chief. Not only will you fail, but it'll be in a humiliating way that'll probably leave you alive to tell the tale, thus further warning away any other adventurers who think it's a good idea to kill Elminster and take his stuff. It's interesting as contrast to all the normal adventures, but also really not the kind of adventure you'd want other writers to imitate and make a regular feature of the magazine. It further reinforces the idea that while I might get plenty of use out of Ed's material in my own games, I'd hate to have him as a DM. Hopefully he'll stick more to his strengths in Dragon & Polyhedron and it'll be several more years before I have to deal with him in here again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8336701, member: 27780"] [b][u]Dungeon Issue 30: Jul/Aug 1991[/u][/b] part 3/5 Elminster's Back Door: Another short adventure from a regular set very explicitly in the Forgotten Realms. As with his previous one, this shows that while Ed may be fun to read when he gives you plot hooks and setting details and gives you the freedom to do with them as you will, when it comes to writing fully fleshed out adventures, he's obnoxiously linear and twee, producing things that you wind up wishing you'd never engaged with at all. As the title indicates, this is what happens if you try to get into Elminster's tower the wrong way. All the sadistic imagination of an archmage with access to 9th level spells and centuries of time on his hands, this'll be a challenge to any characters below epic levels if they try and fight through it with brute force, but if you use caution and divination magics you can just bypass a lot of the tricks harmlessly, plus you could stop any time if you just swallow your pride and ask Elminster nicely, or simply walk away from the dungeon. So unlike most adventures in here, this is one that you're not really supposed to play through and win, but a warning of what will happen to you if you try to go up against the Realm's resident mary-sue in chief. Not only will you fail, but it'll be in a humiliating way that'll probably leave you alive to tell the tale, thus further warning away any other adventurers who think it's a good idea to kill Elminster and take his stuff. It's interesting as contrast to all the normal adventures, but also really not the kind of adventure you'd want other writers to imitate and make a regular feature of the magazine. It further reinforces the idea that while I might get plenty of use out of Ed's material in my own games, I'd hate to have him as a DM. Hopefully he'll stick more to his strengths in Dragon & Polyhedron and it'll be several more years before I have to deal with him in here again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top