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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8340175" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 62: August 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>35 pages. Ach, that's a fine kilt ye've got there laddie. Hope it's nice and thick to stand up to all the thistles and nettles you'll have to trample through in the wilderness. Let's see how threatening the challenges are this issue, and whether they'll be physical or more cerebral ones.</p><p></p><p></p><p></p><p>Bookwyrms: The promotion this time around is for the Cloakmaster Cycle, Spelljammer's upcoming novel series. Like most of the adventures we've seen so far, an ordinary guy from an ordinary D&D world (Krynn in this case) is suddenly thrown into adventures on a magnitude he never even imagined when a spelljamming ship crashlands on his farm, making him owner by default of a magical cloak who now has to fulfil it's destiny in a very Green Lantern style. From the looks of things, It'll take him the whole of the first book just to get off planet and properly start his quest. They don't say how long they intend the series to last overall, but looking ahead, it'll run for 6 books over the next couple of years before reaching it's climactic conclusion. (not so co-incidentally just as they cancel the line as a whole, which says that if it had sold better, they probably would have spun out the middle parts of the saga some more) I really should get around to reading these so I can judge if they're any good, or just yet more extruded fantasy product for myself. In any case, this shows them once again using pretty much the same formula for all their campaign settings, with the same mix of supplements, adventures, tie-in novels and metaplot changes regardless of how the settings themselves differ. If you like it there's probably something you can get out of these, even this far in the future, as it's not as if they've gone back to space in any depth since then. </p><p></p><p></p><p></p><p>Notes From HQ: Time once again for complaints about the satanic panic and general public relations. They'd rather not be seen as either dangerous deviants or pathetic nerds, but both stereotypes of roleplayers are still irritatingly common in general media. So they're making an extra effort to include positive stories about gamers and the things they do for the community. Send your ideas and submissions so we can make a regular column of it! Don't forget to send them to your local newspapers as well, as that's where they'll really make a difference. This is one time where they really don't care about exclusivity in what they publish. Good luck, as this seems like the kind of thing that's particularly susceptible to the bystander effect and might get no responses. As ever, we shall see. At least it gives me something to anticipate. </p><p></p><p></p><p></p><p>Letters: The first letter is mostly positive, but wants more contests, and Wolff & Byrd cut, as it doesn't fit the tone of the newszine. This is what you get for not covering more modern day/horror rpgs in here. If you'd kept up the Chill coverage or been a bit quicker about adding White Wolf stuff to the tournament roster maybe the audience would be more receptive. </p><p></p><p>The second grumbles about the impossibility of keeping up with all the sourcebooks TSR is releasing, and submitting things to the newszine that take all that into account. Some of them are contradictory, so you can't use them all at once anyway. Just stick to core and let the editors worry about whether your submission is redundant given the various other things they've released recently.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8340175, member: 27780"] [b][u]Polyhedron Issue 62: August 1991[/u][/b] part 1/5 35 pages. Ach, that's a fine kilt ye've got there laddie. Hope it's nice and thick to stand up to all the thistles and nettles you'll have to trample through in the wilderness. Let's see how threatening the challenges are this issue, and whether they'll be physical or more cerebral ones. Bookwyrms: The promotion this time around is for the Cloakmaster Cycle, Spelljammer's upcoming novel series. Like most of the adventures we've seen so far, an ordinary guy from an ordinary D&D world (Krynn in this case) is suddenly thrown into adventures on a magnitude he never even imagined when a spelljamming ship crashlands on his farm, making him owner by default of a magical cloak who now has to fulfil it's destiny in a very Green Lantern style. From the looks of things, It'll take him the whole of the first book just to get off planet and properly start his quest. They don't say how long they intend the series to last overall, but looking ahead, it'll run for 6 books over the next couple of years before reaching it's climactic conclusion. (not so co-incidentally just as they cancel the line as a whole, which says that if it had sold better, they probably would have spun out the middle parts of the saga some more) I really should get around to reading these so I can judge if they're any good, or just yet more extruded fantasy product for myself. In any case, this shows them once again using pretty much the same formula for all their campaign settings, with the same mix of supplements, adventures, tie-in novels and metaplot changes regardless of how the settings themselves differ. If you like it there's probably something you can get out of these, even this far in the future, as it's not as if they've gone back to space in any depth since then. Notes From HQ: Time once again for complaints about the satanic panic and general public relations. They'd rather not be seen as either dangerous deviants or pathetic nerds, but both stereotypes of roleplayers are still irritatingly common in general media. So they're making an extra effort to include positive stories about gamers and the things they do for the community. Send your ideas and submissions so we can make a regular column of it! Don't forget to send them to your local newspapers as well, as that's where they'll really make a difference. This is one time where they really don't care about exclusivity in what they publish. Good luck, as this seems like the kind of thing that's particularly susceptible to the bystander effect and might get no responses. As ever, we shall see. At least it gives me something to anticipate. Letters: The first letter is mostly positive, but wants more contests, and Wolff & Byrd cut, as it doesn't fit the tone of the newszine. This is what you get for not covering more modern day/horror rpgs in here. If you'd kept up the Chill coverage or been a bit quicker about adding White Wolf stuff to the tournament roster maybe the audience would be more receptive. The second grumbles about the impossibility of keeping up with all the sourcebooks TSR is releasing, and submitting things to the newszine that take all that into account. Some of them are contradictory, so you can't use them all at once anyway. Just stick to core and let the editors worry about whether your submission is redundant given the various other things they've released recently. [/QUOTE]
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