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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8347550" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 63: September 1991</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Letters: The first letter wonders how you can get hold of the old Rod of Seven Parts tournament adventure by Frank Mentzer. Sorry, that was never properly formatted and officially published, and while TSR will release an adventure of the same name in a few years, it'll be completely different in details. (and much longer) </p><p></p><p>Second is from a newbie wondering where they explain all the scoring and ranking stuff. They did an introductory issue once, but that's a few years out of date. Just go to conventions, participate in official tournaments and have fun. Don't worry about the precise numbers, as they'll update them every year or two anyway.</p><p></p><p></p><p></p><p>The Everwinking Eye has an editing fail, reprinting exactly the same article from issue 60. How very baffling. What went wrong with their production process that caused this glitch to get all the way through without being spotted? Or did they just have a shortage of material? Seems unlikely, given it's Ed we're talking about here. Either way, this is pretty disappointing and annoying. </p><p></p><p></p><p></p><p>The Circle of Swords: Another single page logic puzzle to amuse and confound. Mayor Oliver O'Kane has to choose from six swords in a dragon's hoard to fight the beast. Each is strong against a different monster, so only one will give him a decent chance of success. Each has a different shape, is made from a different metal, and has a different gemstone set in it's hilt. Can you figure out by process of elimination how to save his life? These continue to be pretty decent time-fillers.</p><p></p><p></p><p></p><p>Crisis in the Cragmoors: The adventure this issue is only 4 pages, and so is short and linear even by their tournament adventure standards. Your basic rescue the kidnapped maiden plot. Ok, so she's a sorceress, not a princess this time, but once they're bound, gagged & stripped of any magical items or spell components, all those spells are useless until the edition changes and you can add still or silent spell to your feat list. You need to follow the (thankfully large and obvious) trail of the troll that carried her off and catch up to them within 4 (real and in-game) hours, otherwise she'll be dinner. So you just follow the list of a dozen encounters with various dumbass monsters who attack without provocation from one to the next in order until you reach the end. No significant choices, no accounting for if you use flight or divination to take a more direct route, etc. The kind of thing you could program a computer to do, largely ignoring the roleplaying part of RPG. Thoroughly dull reading and not what I'm looking for in adventures at all, with that nice little cherry of cliched sexism on top. I'll definitely pass on this one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8347550, member: 27780"] [b][u]Polyhedron Issue 63: September 1991[/u][/b] part 2/5 Letters: The first letter wonders how you can get hold of the old Rod of Seven Parts tournament adventure by Frank Mentzer. Sorry, that was never properly formatted and officially published, and while TSR will release an adventure of the same name in a few years, it'll be completely different in details. (and much longer) Second is from a newbie wondering where they explain all the scoring and ranking stuff. They did an introductory issue once, but that's a few years out of date. Just go to conventions, participate in official tournaments and have fun. Don't worry about the precise numbers, as they'll update them every year or two anyway. The Everwinking Eye has an editing fail, reprinting exactly the same article from issue 60. How very baffling. What went wrong with their production process that caused this glitch to get all the way through without being spotted? Or did they just have a shortage of material? Seems unlikely, given it's Ed we're talking about here. Either way, this is pretty disappointing and annoying. The Circle of Swords: Another single page logic puzzle to amuse and confound. Mayor Oliver O'Kane has to choose from six swords in a dragon's hoard to fight the beast. Each is strong against a different monster, so only one will give him a decent chance of success. Each has a different shape, is made from a different metal, and has a different gemstone set in it's hilt. Can you figure out by process of elimination how to save his life? These continue to be pretty decent time-fillers. Crisis in the Cragmoors: The adventure this issue is only 4 pages, and so is short and linear even by their tournament adventure standards. Your basic rescue the kidnapped maiden plot. Ok, so she's a sorceress, not a princess this time, but once they're bound, gagged & stripped of any magical items or spell components, all those spells are useless until the edition changes and you can add still or silent spell to your feat list. You need to follow the (thankfully large and obvious) trail of the troll that carried her off and catch up to them within 4 (real and in-game) hours, otherwise she'll be dinner. So you just follow the list of a dozen encounters with various dumbass monsters who attack without provocation from one to the next in order until you reach the end. No significant choices, no accounting for if you use flight or divination to take a more direct route, etc. The kind of thing you could program a computer to do, largely ignoring the roleplaying part of RPG. Thoroughly dull reading and not what I'm looking for in adventures at all, with that nice little cherry of cliched sexism on top. I'll definitely pass on this one. [/QUOTE]
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