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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8357306" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 64: October 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. That cover looks like it was posed for by real people then their proportions scaled down to halfling size. Hope you enjoyed getting all dressed up for it. Another reminder that they don't do nearly enough LARP around here, and there's lots of opportunities for fun if they did. Let's see if this issue offers any new opportunities in general, or just the same old tournament talk and living city locations.</p><p></p><p></p><p></p><p>Notes From HQ: The editorial involves another of their persistent problems, too many players, not enough GM's, particularly for anything non-D&D. In Baltimore, they wound up with 77 people wanting to play Call of Cthulhu, but only 3 judges booked. Since fitting 27 people around a regular size table is a challenge for even non-euclidian geometry, they had to scramble around for more, and fast. A combination of hitting the phones and slightly increasing the number of pregens got them to barely squeeze everyone in. Once again, it shows how much of convention organisation is a last-minute scramble, no matter how far in advance you try to prepare. You've just got to broadcast your request for help as loudly as possible and hope someone qualified hears, then if you're smart, you'll stay in contact with them so things are a little easier next time around. There's a good reason why they call it the RPGA <em>Network</em>. It's all about maximising the social side of roleplaying, and building those bonds that make for a strong, functional society. That's what all this play really does for us as a species.</p><p></p><p></p><p></p><p>Letters: The first letter reminds people that there's more to being an experienced gamer than playing lots of AD&D tournaments and getting lots of points. You should also do a bit of DMing, and at least try other systems as well, get a broader view of what roleplaying can be. Being insular and elitist in public is the quickest way to put people off joining your club.</p><p></p><p>Second is from the minnesota regional director. Apparently, they <em>also</em> have too high a player/judge ratio for upcoming tournaments, so they need some volunteers pronto! Polish up your skills and give it a go if you want the conventions to grow. At least this is a little less last-minute way of solving the problem.</p><p></p><p>Finally, our familiar friend David Carl Argall, worrying about striking the right balance between D&D, AD&D and everything else in the newszine. They definitely need a bit more basic D&D stuff, but no-one's submitting it. It's a very persistent problem.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8357306, member: 27780"] [b][u]Polyhedron Issue 64: October 1991[/u][/b] part 1/5 36 pages. That cover looks like it was posed for by real people then their proportions scaled down to halfling size. Hope you enjoyed getting all dressed up for it. Another reminder that they don't do nearly enough LARP around here, and there's lots of opportunities for fun if they did. Let's see if this issue offers any new opportunities in general, or just the same old tournament talk and living city locations. Notes From HQ: The editorial involves another of their persistent problems, too many players, not enough GM's, particularly for anything non-D&D. In Baltimore, they wound up with 77 people wanting to play Call of Cthulhu, but only 3 judges booked. Since fitting 27 people around a regular size table is a challenge for even non-euclidian geometry, they had to scramble around for more, and fast. A combination of hitting the phones and slightly increasing the number of pregens got them to barely squeeze everyone in. Once again, it shows how much of convention organisation is a last-minute scramble, no matter how far in advance you try to prepare. You've just got to broadcast your request for help as loudly as possible and hope someone qualified hears, then if you're smart, you'll stay in contact with them so things are a little easier next time around. There's a good reason why they call it the RPGA [i]Network[/i]. It's all about maximising the social side of roleplaying, and building those bonds that make for a strong, functional society. That's what all this play really does for us as a species. Letters: The first letter reminds people that there's more to being an experienced gamer than playing lots of AD&D tournaments and getting lots of points. You should also do a bit of DMing, and at least try other systems as well, get a broader view of what roleplaying can be. Being insular and elitist in public is the quickest way to put people off joining your club. Second is from the minnesota regional director. Apparently, they [i]also[/i] have too high a player/judge ratio for upcoming tournaments, so they need some volunteers pronto! Polish up your skills and give it a go if you want the conventions to grow. At least this is a little less last-minute way of solving the problem. Finally, our familiar friend David Carl Argall, worrying about striking the right balance between D&D, AD&D and everything else in the newszine. They definitely need a bit more basic D&D stuff, but no-one's submitting it. It's a very persistent problem. [/QUOTE]
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