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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8359296" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 64: October 1991</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Cthulhu vs. Lakefront City!: They mentioned Call of Cthulhu in the editorial, demonstrating that it's become pretty popular amongst tournament goers at Origins. Now they try and use that to boost one of their less popular gamelines with a crossover. Gangbusters also has a default setting in the 1920's, so what happens if you combine them? Will your police investigations bite off more than they can comprehend, or your crooks start selling substances dangerous and illicit even by cosmic standards? Convert your characters and monsters from one to the other with these handy guidelines! Gangbusters uses larger numbers, but the BRP system has a lot more skills and powers, so there's a certain degree of fudging involved in either direction, but it doesn't seem too difficult mathematically. The kind of article that's interesting because it's so unusual - I don't recall them doing anything like it before, and it's nice to see them at least trying to keep Gangbusters alive and played when Dragon never did. Did this turn any new arrivals onto either system?</p><p></p><p></p><p></p><p>The Everwinking Eye: Ed once again demonstrates by the little details that Mulmaster is a terrible place. The primary form of taxation is a Poll Tax! Even Thatcher couldn't pull off that degree of diabolicalness without the peasants revolting! Equally amusing to see is the attempts by the Zhentarim to get their units of warrior maidens to wear the kind of skimpy cheesecake armor that may look good on the sourcebook covers, but really doesn't work in such cold and wet weather, and the pushback they have to deal with in response. Until they can afford to enchant them all to be climate controlled like Alias's set, it's really not happening. It's important to keep a sense of humour about the things the marketing department does to your setting once they get their hands on it. The Current Clack stuff is pretty wide-ranging and interesting as well, detailing plenty of adventurers and what they've accomplished recently. There's still plenty of challenges for your group to deal with though, as not all of those ended well, particularly the one involving a whole load of magically shielded dragon hoards. You can still make a name for yourself with the right deeds despite the breadth of the competition.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8359296, member: 27780"] [b][u]Polyhedron Issue 64: October 1991[/u][/b] part 3/5 Cthulhu vs. Lakefront City!: They mentioned Call of Cthulhu in the editorial, demonstrating that it's become pretty popular amongst tournament goers at Origins. Now they try and use that to boost one of their less popular gamelines with a crossover. Gangbusters also has a default setting in the 1920's, so what happens if you combine them? Will your police investigations bite off more than they can comprehend, or your crooks start selling substances dangerous and illicit even by cosmic standards? Convert your characters and monsters from one to the other with these handy guidelines! Gangbusters uses larger numbers, but the BRP system has a lot more skills and powers, so there's a certain degree of fudging involved in either direction, but it doesn't seem too difficult mathematically. The kind of article that's interesting because it's so unusual - I don't recall them doing anything like it before, and it's nice to see them at least trying to keep Gangbusters alive and played when Dragon never did. Did this turn any new arrivals onto either system? The Everwinking Eye: Ed once again demonstrates by the little details that Mulmaster is a terrible place. The primary form of taxation is a Poll Tax! Even Thatcher couldn't pull off that degree of diabolicalness without the peasants revolting! Equally amusing to see is the attempts by the Zhentarim to get their units of warrior maidens to wear the kind of skimpy cheesecake armor that may look good on the sourcebook covers, but really doesn't work in such cold and wet weather, and the pushback they have to deal with in response. Until they can afford to enchant them all to be climate controlled like Alias's set, it's really not happening. It's important to keep a sense of humour about the things the marketing department does to your setting once they get their hands on it. The Current Clack stuff is pretty wide-ranging and interesting as well, detailing plenty of adventurers and what they've accomplished recently. There's still plenty of challenges for your group to deal with though, as not all of those ended well, particularly the one involving a whole load of magically shielded dragon hoards. You can still make a name for yourself with the right deeds despite the breadth of the competition. [/QUOTE]
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