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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8366174" data-attributes="member: 27780"><p><u><strong>Polyhedron Issue 65: November 1991</strong></u></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Wolff & Byrd find out the martian visitor is hermaphroditic, bisexual, or simply beyond earthly concepts of gender and sexuality, and entirely willing to swing both ways when it comes to humans. This makes legal proceedings even more complicated than they already were. It also turns out to be too progressive for either the TSR code of conduct and/or the readers, as this is the last we see of them for now. They still have a long future of convoluted cases ahead of them, but you'll have to pay money for other publications if you want to see it. I suspect whatever comic replaces it will be a little closer to standard D&D style fantasy. </p><p></p><p></p><p></p><p>Bookwyrms: We only have one promotional piece this time, and at the end rather than the beginning. Zeb Cook reminds us of the merits of playing Gotta Collect 'em All! when it comes to their novels and adventures. Many of their novels are tied into adventures or sourcebooks and give further info about the place or events. Sometimes they change what's in those places from the previous sourcebook and supersede that information. If you want to know all the most up to date setting details and keep your campaign accurate, you need to keep that wallet open. Another reminder that they really really loved metaplot in the TSR offices at that point, and would apply it to all their settings until it was completely obvious it was alienating more people than it was attracting, which took the company collapsing and being bought out to properly sink into their thick skulls. In the meantime we have a good few years of them repeatedly switching things up, often in ways that reduce the overall adventurability of the setting due to their need to defeat villains and have happy endings in the novels. This is both irritating in itself and a harbinger of more irritation to come. Not a very good note to end things on.</p><p></p><p></p><p></p><p>An issue of two halves, as the game material is more interesting and useful than the last few issues, but the generic stuff is pretty boring and basic, and they seem to be slipping when it comes to their convention organisation abilities again. After several years of reliable growth, they once again need to fight complacency. Tune in again after a short break to see what plans they come up with next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8366174, member: 27780"] [u][b]Polyhedron Issue 65: November 1991[/b][/u] part 5/5 Wolff & Byrd find out the martian visitor is hermaphroditic, bisexual, or simply beyond earthly concepts of gender and sexuality, and entirely willing to swing both ways when it comes to humans. This makes legal proceedings even more complicated than they already were. It also turns out to be too progressive for either the TSR code of conduct and/or the readers, as this is the last we see of them for now. They still have a long future of convoluted cases ahead of them, but you'll have to pay money for other publications if you want to see it. I suspect whatever comic replaces it will be a little closer to standard D&D style fantasy. Bookwyrms: We only have one promotional piece this time, and at the end rather than the beginning. Zeb Cook reminds us of the merits of playing Gotta Collect 'em All! when it comes to their novels and adventures. Many of their novels are tied into adventures or sourcebooks and give further info about the place or events. Sometimes they change what's in those places from the previous sourcebook and supersede that information. If you want to know all the most up to date setting details and keep your campaign accurate, you need to keep that wallet open. Another reminder that they really really loved metaplot in the TSR offices at that point, and would apply it to all their settings until it was completely obvious it was alienating more people than it was attracting, which took the company collapsing and being bought out to properly sink into their thick skulls. In the meantime we have a good few years of them repeatedly switching things up, often in ways that reduce the overall adventurability of the setting due to their need to defeat villains and have happy endings in the novels. This is both irritating in itself and a harbinger of more irritation to come. Not a very good note to end things on. An issue of two halves, as the game material is more interesting and useful than the last few issues, but the generic stuff is pretty boring and basic, and they seem to be slipping when it comes to their convention organisation abilities again. After several years of reliable growth, they once again need to fight complacency. Tune in again after a short break to see what plans they come up with next time. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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