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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8367013" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 32: Nov/Dec 1991</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>72 pages. Hmm. A clearly native american coded shaman engaging in some kind of summoning on the cover. Looks like at least one of the adventures inside will be getting tribal. Guess we'd better head in and see if this is handled with any sensitivity, or stereotyping, slaughter and colonialist subjugation will be the order of the day. </p><p></p><p></p><p></p><p>Editorial: Once again, we deal with the question of generic adventures vs ones in specific settings. They'd like to do more of them, but they're not getting the submissions. With the brand new settings that's particularly understandable, as people simply haven't had time to digest them and come up with ideas building upon them, but it's still a problem. There's also the question of if the readers actually want them, because if they don't, all this effort to get more variety is just a waste of time. It's not as if the readers are unhappy, as not only do they regularly send positive letters in, but they also won best professional gaming magazine this year. If they published adventures in specific settings disproportionate to the number of submissions, they might lower overall quality and spoil that. It's a question of if you follow your muse or stick to safe crowd-pleasers. It really is an eternal battle in any creative field. </p><p></p><p></p><p></p><p>Letters: The first letter wonders what happens to bound abishai when they're killed? They're simply dead. Only greater fiends get to go back home and reform, maybe with a demotion, to come back later and wreak their revenge. The rest simply proceed on their way to oblivion.</p><p></p><p>Second has a whole load of errata for Ghazal, and wonders how you become an RPG editor. (since the current ones don't seem to be doing their job properly) Hardly anyone sets out to become an editor, so the job generally falls to the person in the company who fails to take a step backwards when they ask for volunteers. If you're good at nitpicking little details and actively want to do the job, you're probably overqualified even if you have no formal certificates saying so on paper. </p><p></p><p>Finally, another army guy who's found Dungeon very nice both for reading and getting games going with their irregular schedule. Building your own world is hard work, and when you have a more than full time job as well, there's no shame in taking shortcuts to get to the fun part.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8367013, member: 27780"] [b][u]Dungeon Issue 32: Nov/Dec 1991[/u][/b] part 1/5 72 pages. Hmm. A clearly native american coded shaman engaging in some kind of summoning on the cover. Looks like at least one of the adventures inside will be getting tribal. Guess we'd better head in and see if this is handled with any sensitivity, or stereotyping, slaughter and colonialist subjugation will be the order of the day. Editorial: Once again, we deal with the question of generic adventures vs ones in specific settings. They'd like to do more of them, but they're not getting the submissions. With the brand new settings that's particularly understandable, as people simply haven't had time to digest them and come up with ideas building upon them, but it's still a problem. There's also the question of if the readers actually want them, because if they don't, all this effort to get more variety is just a waste of time. It's not as if the readers are unhappy, as not only do they regularly send positive letters in, but they also won best professional gaming magazine this year. If they published adventures in specific settings disproportionate to the number of submissions, they might lower overall quality and spoil that. It's a question of if you follow your muse or stick to safe crowd-pleasers. It really is an eternal battle in any creative field. Letters: The first letter wonders what happens to bound abishai when they're killed? They're simply dead. Only greater fiends get to go back home and reform, maybe with a demotion, to come back later and wreak their revenge. The rest simply proceed on their way to oblivion. Second has a whole load of errata for Ghazal, and wonders how you become an RPG editor. (since the current ones don't seem to be doing their job properly) Hardly anyone sets out to become an editor, so the job generally falls to the person in the company who fails to take a step backwards when they ask for volunteers. If you're good at nitpicking little details and actively want to do the job, you're probably overqualified even if you have no formal certificates saying so on paper. Finally, another army guy who's found Dungeon very nice both for reading and getting games going with their irregular schedule. Building your own world is hard work, and when you have a more than full time job as well, there's no shame in taking shortcuts to get to the fun part. [/QUOTE]
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