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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8367735" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 32: Nov/Dec 1991</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Wayward Wood: What happens when the trees get pissed off, and decide to go walkabout? If you're Saruman, this is an out of context problem that will ultimately be your downfall, but it's certainly no picnic for many other characters either. Now you can see how your PC's will cope with this somewhat unusual adventure. While in a inn in a small town (try saying that 5 times quickly), they're asked for help by some exceedingly flustered druids. They've lost control of their forest, it's heading this way at a rate of several miles per day, and very unlikely to politely go around the houses when it arrives. Unless you want a fastforwarded demonstration of what nature can do to even the strongest building, you need to do something about this and only have a few days to prepare. Will you go to the forest, try and talk to the trees & animals to discover the cause and see if there's a reasonable compromise you can arrive at without violence, or use the time to fortify & train the village and then use lots of fire and axes when they arrive, in which case you'll get to break out the mass combat rules. Either way, this is an interesting open-ended challenge that should stick out in the memory and has several twists that I won't spoil. It mixes the fantastical elements with the logical down-to-earth ramifications of them well and could have a fair bit of long-term effect on your campaign, depending on where you set it and if you can manage to move the forest back to it's original location intact, or simply wind up destroying it entirely. This definitely gets my seal of approval both to run myself and to recommend to other people to run.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8367735, member: 27780"] [b][u]Dungeon Issue 32: Nov/Dec 1991[/u][/b] part 2/5 The Wayward Wood: What happens when the trees get pissed off, and decide to go walkabout? If you're Saruman, this is an out of context problem that will ultimately be your downfall, but it's certainly no picnic for many other characters either. Now you can see how your PC's will cope with this somewhat unusual adventure. While in a inn in a small town (try saying that 5 times quickly), they're asked for help by some exceedingly flustered druids. They've lost control of their forest, it's heading this way at a rate of several miles per day, and very unlikely to politely go around the houses when it arrives. Unless you want a fastforwarded demonstration of what nature can do to even the strongest building, you need to do something about this and only have a few days to prepare. Will you go to the forest, try and talk to the trees & animals to discover the cause and see if there's a reasonable compromise you can arrive at without violence, or use the time to fortify & train the village and then use lots of fire and axes when they arrive, in which case you'll get to break out the mass combat rules. Either way, this is an interesting open-ended challenge that should stick out in the memory and has several twists that I won't spoil. It mixes the fantastical elements with the logical down-to-earth ramifications of them well and could have a fair bit of long-term effect on your campaign, depending on where you set it and if you can manage to move the forest back to it's original location intact, or simply wind up destroying it entirely. This definitely gets my seal of approval both to run myself and to recommend to other people to run. [/QUOTE]
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