Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8368877" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 32: Nov/Dec 1991</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Hermes' Bridge: After a fairly original start, we go back to the old cliche of a bridge with a troll on it. But then thankfully they build upon the idea so this particular example has a decent amount of distinctiveness and depth. The bridge is a massive one created by a fallen civilisation that current technology can't recreate, spanning a river that would be very difficult to cross otherwise, with micro-dungeons in the arches holding it up. There's some dwarves poking around to try and understand how it was built, a troll trying to steal money from the donation urn, a stone golem that's doing it's best to defend the place with it's nonexistent intelligence. The kind of flavour encounter that you could just gloss over and have them cross easily, but they could also spend several hours poking around, finding all the secrets and clearing out all the monsters and treasure. It's easy to put into any world (apart from Athas, where there's a distinct lack of rivers to build bridges over) and helps make your world feel bigger and more nonlinear, not just a backdrop to a single story. Not spectacular, but conveniently usable. Another one I have no problem with, and probably showed up in more games than the epic quests.</p><p></p><p></p><p></p><p>Side Treks: Changeling: The side trek actually manages to fit entirely into two pages this time, without even having to shift a paragraph to elsewhere in the magazine to round things out. It's a pretty basic gimmick encounter. The PC's think they're going up against a white dragon that's been marauding the local farmers. It turns out to be an albino dragon of a different colour, so all those cold resistance spells will have been a waste of time. Gotcha! It does actually suffer from some of the real world problems albinism causes in people & animals, so it's not the most deadly fight as long as you didn't overspecialise your builds for the day, but even a fairly weak dragon fight is still pretty scary for regular characters, especially when it uses the terrain and it's spells intelligently. This is much shorter than the previous adventure in terms of page count, but could wind up being a longer and more deadly one in actual play if the tactics work and the players can't figure out how to pin it down for a fair fight. The kind of playing with expectations that you definitely shouldn't overdo as a DM unless you want your players to be perpetually grumpy and paranoid about every encounter, but makes a nice spice when added sparingly.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8368877, member: 27780"] [b][u]Dungeon Issue 32: Nov/Dec 1991[/u][/b] part 3/5 Hermes' Bridge: After a fairly original start, we go back to the old cliche of a bridge with a troll on it. But then thankfully they build upon the idea so this particular example has a decent amount of distinctiveness and depth. The bridge is a massive one created by a fallen civilisation that current technology can't recreate, spanning a river that would be very difficult to cross otherwise, with micro-dungeons in the arches holding it up. There's some dwarves poking around to try and understand how it was built, a troll trying to steal money from the donation urn, a stone golem that's doing it's best to defend the place with it's nonexistent intelligence. The kind of flavour encounter that you could just gloss over and have them cross easily, but they could also spend several hours poking around, finding all the secrets and clearing out all the monsters and treasure. It's easy to put into any world (apart from Athas, where there's a distinct lack of rivers to build bridges over) and helps make your world feel bigger and more nonlinear, not just a backdrop to a single story. Not spectacular, but conveniently usable. Another one I have no problem with, and probably showed up in more games than the epic quests. Side Treks: Changeling: The side trek actually manages to fit entirely into two pages this time, without even having to shift a paragraph to elsewhere in the magazine to round things out. It's a pretty basic gimmick encounter. The PC's think they're going up against a white dragon that's been marauding the local farmers. It turns out to be an albino dragon of a different colour, so all those cold resistance spells will have been a waste of time. Gotcha! It does actually suffer from some of the real world problems albinism causes in people & animals, so it's not the most deadly fight as long as you didn't overspecialise your builds for the day, but even a fairly weak dragon fight is still pretty scary for regular characters, especially when it uses the terrain and it's spells intelligently. This is much shorter than the previous adventure in terms of page count, but could wind up being a longer and more deadly one in actual play if the tactics work and the players can't figure out how to pin it down for a fair fight. The kind of playing with expectations that you definitely shouldn't overdo as a DM unless you want your players to be perpetually grumpy and paranoid about every encounter, but makes a nice spice when added sparingly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top