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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8379300" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 67: January 1992</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>In another of their attempts to avoid last year's judge shortage, the central two pages give a clear form detailing the Gen Con tournament schedule as it currently stands and encouraging you to apply. Which out of these 27 adventure options will you try with your 12 potential timeslots? (A)D&D has more than everything else put together, and WEG & GDW are TSR's closest competitors in popularity with the RPGA. Let's hope they continue to post something like this each year so I can analyse how other games come in & fall out of fashion.</p><p></p><p></p><p></p><p>Everwinking Eye shortens it's title, as many columns do after a while. This time, Ed talks about the places you can have fun in Mulmaster. Being dominated by evil doesn't mean people don't need to blow off steam, merely that the ways they do so are a little more … extreme. The low class places are plagued by outbursts of brawling, while the more salubrious ones are well-hidden and invite only. In the middle, there's a moderate number of dancehalls where you're free to wear your most outrageous outfits and dance to music that's as loud as they can get without electronic amplification. While there's a fair number of establishments talked about, details on each one are pretty cursory, and I get the feeling that this is one where he's constrained by the TSR code of conduct in describing precisely what kind of festivities take place within them. You'll have to use your own imagination if you want things to get beyond PG rating in your own campaign. It's somewhat disappointing, as is the fact that they don't reveal what the creature on the cover was, or what it's plans might be now it's killed the wizard who summoned it and escaped. You could dial back the vagueness a little more while still leaving us with plenty of freedom on how to use these adventure seeds. </p><p></p><p></p><p></p><p>Into The Dark: James doesn't have a particularly strong theme this month, choosing things more by the absence of dungeons or dragons. They might be easy to write adventures for, but they do get repetitive as stories, so you can understand why he might need a break. Let's find out what replaces them, and if they're worthy of building an entire game around in turn.</p><p></p><p>Edward Scissorhands is one of the most timely films James has covered yet. It's a Tim Burton film. If you like what he does, you'll love it. If you don't you won't. Plenty of people will find the fairytale atmosphere where the person who initially seems like a monster is actually kind and gentle, while the suburban people he has to deal with are distinctly less so very relatable. Now if only he wasn't recycling the same tricks with diminishing returns and working with exactly the same actors 30 years later.</p><p></p><p>Biggles does that annoying thing where the movie creators think a pure WW1 pulp adventure wouldn't be relatable to modern audiences, so they introduce a time-travelling PoV character from the 80's. This does not improve matters, and the extremely 80's soundtrack even further hurts it's case. The kind of thing that feels dated even before fashions actually change, and much more now than contemporaries like Indiana Jones which did play their pulp adventure revival theme completely straight. Stick to the original comics.</p><p></p><p>The Adventures of Baron Munchausen manages to be meta far more effectively, blurring the boundary between story and reality with the Baron's exaggerations in the retelling. It apparently had a troubled production, which is visible in some of the joins, but it's still an entertaining ride. Hopefully you can replicate the atmosphere in your own game without the lengthy grinds to a halt, overspending and bickering behind the scenes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8379300, member: 27780"] [b][u]Polyhedron Issue 67: January 1992[/u][/b] part 4/5 In another of their attempts to avoid last year's judge shortage, the central two pages give a clear form detailing the Gen Con tournament schedule as it currently stands and encouraging you to apply. Which out of these 27 adventure options will you try with your 12 potential timeslots? (A)D&D has more than everything else put together, and WEG & GDW are TSR's closest competitors in popularity with the RPGA. Let's hope they continue to post something like this each year so I can analyse how other games come in & fall out of fashion. Everwinking Eye shortens it's title, as many columns do after a while. This time, Ed talks about the places you can have fun in Mulmaster. Being dominated by evil doesn't mean people don't need to blow off steam, merely that the ways they do so are a little more … extreme. The low class places are plagued by outbursts of brawling, while the more salubrious ones are well-hidden and invite only. In the middle, there's a moderate number of dancehalls where you're free to wear your most outrageous outfits and dance to music that's as loud as they can get without electronic amplification. While there's a fair number of establishments talked about, details on each one are pretty cursory, and I get the feeling that this is one where he's constrained by the TSR code of conduct in describing precisely what kind of festivities take place within them. You'll have to use your own imagination if you want things to get beyond PG rating in your own campaign. It's somewhat disappointing, as is the fact that they don't reveal what the creature on the cover was, or what it's plans might be now it's killed the wizard who summoned it and escaped. You could dial back the vagueness a little more while still leaving us with plenty of freedom on how to use these adventure seeds. Into The Dark: James doesn't have a particularly strong theme this month, choosing things more by the absence of dungeons or dragons. They might be easy to write adventures for, but they do get repetitive as stories, so you can understand why he might need a break. Let's find out what replaces them, and if they're worthy of building an entire game around in turn. Edward Scissorhands is one of the most timely films James has covered yet. It's a Tim Burton film. If you like what he does, you'll love it. If you don't you won't. Plenty of people will find the fairytale atmosphere where the person who initially seems like a monster is actually kind and gentle, while the suburban people he has to deal with are distinctly less so very relatable. Now if only he wasn't recycling the same tricks with diminishing returns and working with exactly the same actors 30 years later. Biggles does that annoying thing where the movie creators think a pure WW1 pulp adventure wouldn't be relatable to modern audiences, so they introduce a time-travelling PoV character from the 80's. This does not improve matters, and the extremely 80's soundtrack even further hurts it's case. The kind of thing that feels dated even before fashions actually change, and much more now than contemporaries like Indiana Jones which did play their pulp adventure revival theme completely straight. Stick to the original comics. The Adventures of Baron Munchausen manages to be meta far more effectively, blurring the boundary between story and reality with the Baron's exaggerations in the retelling. It apparently had a troubled production, which is visible in some of the joins, but it's still an entertaining ride. Hopefully you can replicate the atmosphere in your own game without the lengthy grinds to a halt, overspending and bickering behind the scenes. [/QUOTE]
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