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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8385408" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 68: February 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>30 pages. When travelling through the voids of space, every pound of encumbrance makes a difference, so miniaturising your weapons and then making up the power difference with hypertech or magic makes a lot of sense. Robes make slightly less sense in zero g, but many settings have artificial gravity anyway, so you don't have to constantly worry about awkward little day-to-day differences from reality like how to cook or go to the toilet when everything is floating. Let's find out if what's inside makes sense and is fun to use. </p><p></p><p></p><p></p><p>Fresh Air: We start off with a bit of basic generic advice reminding us just how many plot hooks festivals have to offer. There's a lot of logistics that goes into creating them, and that means lots of jobs available if you're looking for some quick cash. If you're an unscrupulous type, it's also a perfect opportunity for larceny, between large things being moved around between people who might not know each other, and lots of punters who might well be drunk or otherwise chemically impaired. Guarding against this of course adds more jobs, and is also something PC's are likely to have the skillset for. Even clerics get involved, as most of the more popular religions actually have whole cycles of holy days which are really just excuses for different types of party. Decent enough in quality of writing, but nothing groundbreaking. Still, after a year of lockdown where nearly all the usual deviations from the days passing have been missing, the importance of festivals and why we need them seems more obvious than ever. Coming up with a few for your own campaign world would definitely add to their verisimilitude. </p><p></p><p></p><p></p><p>Notes From HQ: The emphasis on contests continues, with another one straight away. This time it's Torg that you're being encouraged to get into and come up with cool new magic items for. Which genre will they draw upon and how will they be useful to storm knights trying to stabilise the world? Could be interesting, and it's good to see them trying to get RPGA'ers to experiment with more new systems and settings. The rest of the editorial is another tedious reminder of their bureaucratic procedures. If you want TSR staff to attend your convention as special guests, you need to notify them well in advance, and be willing to pay for accommodation & expenses at the very least. They're not made of money, and have their regular jobs to do, so any particular person can only do so many conventions in a year. Facilitating other people's fun is a serious business. Oh for immortality and a time machine so you can do everything you want without worrying about rushing to fit it all in.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8385408, member: 27780"] [b][u]Polyhedron Issue 68: February 1992[/u][/b] part 1/5 30 pages. When travelling through the voids of space, every pound of encumbrance makes a difference, so miniaturising your weapons and then making up the power difference with hypertech or magic makes a lot of sense. Robes make slightly less sense in zero g, but many settings have artificial gravity anyway, so you don't have to constantly worry about awkward little day-to-day differences from reality like how to cook or go to the toilet when everything is floating. Let's find out if what's inside makes sense and is fun to use. Fresh Air: We start off with a bit of basic generic advice reminding us just how many plot hooks festivals have to offer. There's a lot of logistics that goes into creating them, and that means lots of jobs available if you're looking for some quick cash. If you're an unscrupulous type, it's also a perfect opportunity for larceny, between large things being moved around between people who might not know each other, and lots of punters who might well be drunk or otherwise chemically impaired. Guarding against this of course adds more jobs, and is also something PC's are likely to have the skillset for. Even clerics get involved, as most of the more popular religions actually have whole cycles of holy days which are really just excuses for different types of party. Decent enough in quality of writing, but nothing groundbreaking. Still, after a year of lockdown where nearly all the usual deviations from the days passing have been missing, the importance of festivals and why we need them seems more obvious than ever. Coming up with a few for your own campaign world would definitely add to their verisimilitude. Notes From HQ: The emphasis on contests continues, with another one straight away. This time it's Torg that you're being encouraged to get into and come up with cool new magic items for. Which genre will they draw upon and how will they be useful to storm knights trying to stabilise the world? Could be interesting, and it's good to see them trying to get RPGA'ers to experiment with more new systems and settings. The rest of the editorial is another tedious reminder of their bureaucratic procedures. If you want TSR staff to attend your convention as special guests, you need to notify them well in advance, and be willing to pay for accommodation & expenses at the very least. They're not made of money, and have their regular jobs to do, so any particular person can only do so many conventions in a year. Facilitating other people's fun is a serious business. Oh for immortality and a time machine so you can do everything you want without worrying about rushing to fit it all in. [/QUOTE]
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