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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8389641" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 69: March 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. A scantily clad warrior maiden riding a … giant cyborg squirrel? That's a new combination for me. I strongly suspect Gamma World is involved, as that's their only current game that really supports this character concept, although Spelljammer might manage at a squeeze. (though giant hamsters are more their thing) Let's see if this issue manages to scale the heights, or falls at the first hurdle.</p><p></p><p></p><p></p><p>Gaming at Game Stores: A little while back, they had letters about the ethics of officially registered clubs being able to run tournament adventures and get points. Now they're giving game stores the opportunity to run accredited games too if they jump through the right hoops, so you can play even more frequently as long as there's a few dozen enthusiastic people regularly attending your FLGS. You could run a new one every week if you really wanted, and that would really speed advancement along. A very interesting development that could have substantial long term effects if taken up. Who has fond memories of not only shopping, but also gaming at a store like this?</p><p></p><p></p><p></p><p>Notes From HQ: Ah yes, the AD&D trading cards. They were quite popular for a couple of years in the early 90's. It's no surprise that people in the RPGA would actually want to … trade them. So they're setting up a section specifically for that. Which probably means several pages an issue that give me nothing much to comment on, so that's mildly irritating. Somewhat more exciting is that they're going to try making a Living Gamma World setting, set in postapocalyptic Door County, Winconsin. After several years of Living Galaxy being a purely generic false start, I'm very much hoping they can get the submissions to pull that off. So straight away, it's not just business as usual here, but actively trying out new stuff and seeing if it'll catch on. Whether or not they succeed, that still makes things considerably more interesting for me than keeping the same columns every month, year in year out.</p><p></p><p></p><p></p><p>Letters: First letter is from someone who was sent a schedule that assumed they'd be judging at Gen Con when they weren't. They cancelled as soon as they got it and hope that won't stop them from judging in the future when they feel ready. Jean is inclined to be forgiving. Bureaucracy is an endless struggle so of course mistakes are going to be made. </p><p></p><p>Second letter wants the magazine bigger, and wonders why they only review movies that have been out for years. They doubled their output just last year. They'll need a few more readers before they can afford to expand again. As for Into the Dark, it was specifically billed as a video review column, not a general movie one. You don't like that, tough luck. Plenty of other publications you could buy to scratch that itch.</p><p></p><p>Third complains that the mail treats their front covers poorly. Yup. This is a persistent problem they can't do much about apart from making sure the outside 4 pages are mostly blank of critical info. </p><p></p><p>Finally, one complaining that much of the Living City stuff is cartoony, implausible and contradictory. How are we supposed to run a serious campaign using this?! Yup. I've complained about that too. It being generally quite lighthearted and full of high level characters is merely a matter of taste, a certain number of high level NPC's are needed to make sure that bloodthirsty hack and slashers don't ruin the shared world for everyone else, and it's obvious lots of readers do run their campaigns in quite a silly way, but lack of attention to continuity is a serious issue that they need to tighten up on if they want it to not fall apart long term. There's definite room for improvement in their current policies.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8389641, member: 27780"] [b][u]Polyhedron Issue 69: March 1992[/u][/b] part 1/5 36 pages. A scantily clad warrior maiden riding a … giant cyborg squirrel? That's a new combination for me. I strongly suspect Gamma World is involved, as that's their only current game that really supports this character concept, although Spelljammer might manage at a squeeze. (though giant hamsters are more their thing) Let's see if this issue manages to scale the heights, or falls at the first hurdle. Gaming at Game Stores: A little while back, they had letters about the ethics of officially registered clubs being able to run tournament adventures and get points. Now they're giving game stores the opportunity to run accredited games too if they jump through the right hoops, so you can play even more frequently as long as there's a few dozen enthusiastic people regularly attending your FLGS. You could run a new one every week if you really wanted, and that would really speed advancement along. A very interesting development that could have substantial long term effects if taken up. Who has fond memories of not only shopping, but also gaming at a store like this? Notes From HQ: Ah yes, the AD&D trading cards. They were quite popular for a couple of years in the early 90's. It's no surprise that people in the RPGA would actually want to … trade them. So they're setting up a section specifically for that. Which probably means several pages an issue that give me nothing much to comment on, so that's mildly irritating. Somewhat more exciting is that they're going to try making a Living Gamma World setting, set in postapocalyptic Door County, Winconsin. After several years of Living Galaxy being a purely generic false start, I'm very much hoping they can get the submissions to pull that off. So straight away, it's not just business as usual here, but actively trying out new stuff and seeing if it'll catch on. Whether or not they succeed, that still makes things considerably more interesting for me than keeping the same columns every month, year in year out. Letters: First letter is from someone who was sent a schedule that assumed they'd be judging at Gen Con when they weren't. They cancelled as soon as they got it and hope that won't stop them from judging in the future when they feel ready. Jean is inclined to be forgiving. Bureaucracy is an endless struggle so of course mistakes are going to be made. Second letter wants the magazine bigger, and wonders why they only review movies that have been out for years. They doubled their output just last year. They'll need a few more readers before they can afford to expand again. As for Into the Dark, it was specifically billed as a video review column, not a general movie one. You don't like that, tough luck. Plenty of other publications you could buy to scratch that itch. Third complains that the mail treats their front covers poorly. Yup. This is a persistent problem they can't do much about apart from making sure the outside 4 pages are mostly blank of critical info. Finally, one complaining that much of the Living City stuff is cartoony, implausible and contradictory. How are we supposed to run a serious campaign using this?! Yup. I've complained about that too. It being generally quite lighthearted and full of high level characters is merely a matter of taste, a certain number of high level NPC's are needed to make sure that bloodthirsty hack and slashers don't ruin the shared world for everyone else, and it's obvious lots of readers do run their campaigns in quite a silly way, but lack of attention to continuity is a serious issue that they need to tighten up on if they want it to not fall apart long term. There's definite room for improvement in their current policies. [/QUOTE]
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