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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8391531" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 69: March 1992</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Living City: This month's entry will not please the person complaining about too many high level characters in Raven's Bluff, as it's another high level thief who decided they were getting too old for the adventuring life and used their ill-gotten gains to go legit. Shylock Revahl is now the proprietor of Ye Olde Bluff Jeweler, a high-class place in an upscale neighbourhood. He gets up early every morning, takes his work seriously, and is a responsible dad to his adopted daughter. Only the little details in the way he dresses and observes a room hint to a similarly skilled person that he knows all the tricks thieves use to rob people & places and would not be an easy mark. His daughter wants to follow in his footsteps, which he seems rather ambivalent about. It might be dangerous, but what can you do with teenagers? If you forbid it too hard they'll just rebel and do it anyway because you think you're invincible when you're young. This is pretty middle of the road in terms of both writing quality and degree of adventure hooks for this column, with a bit of diminishing returns because they're familiar ones. Just how many old guys who's past catches up with them and forces them to take one more job or kids who want to be adventurers does any particular campaign need? The more similar ones like this they add, the less likely each individual one will actually get used. </p><p></p><p></p><p></p><p>The New Rogues Gallery: This column is very weird indeed this time. Willac Tatthryd was originally a male human priest, but was killed and due to random roll on the reincarnation table, wound up as a female ogre. (Is that even rules legal?! :looks up: Both 1e and 2e corebook versions say nothing about the sex of the new body, so I guess it's entirely up to the DM whether it's always the same as the previous life or 50/50 either way.) This could easily have turned into just a string of transphobic jokes, which i wouldn't have been surprised to see given the level of many adventures published in here. But amazingly enough, it does actually treat the topic with some sensitivity, and while she still faces some prejudice, she's adapted to her new life pretty decently, and even got a conjurer husband, who is her biggest defender against both any external threats and her own remaining insecurities. It's still somewhat dubious when it comes to issues of consent, treating randomly stumbling across a love potion and accidentally drinking it as a joke, but since they're both spellcasters who also usually have mind control spells memorised, you can't say they're completely innocent and undeserving parties here. So while this still isn't exactly great by modern standards, it is pretty interesting, and a good reminder why roleplaying attracts trans people in disproportionate amounts. Being able to safely explore lots of very different identities is helpful when you're still uncertain or in the closet about your own real life identity. Of course the process is going to be somewhat clumsy and might make you cringe when you look back decades later. I can't judge this one too harshly.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8391531, member: 27780"] [b][u]Polyhedron Issue 69: March 1992[/u][/b] part 3/5 The Living City: This month's entry will not please the person complaining about too many high level characters in Raven's Bluff, as it's another high level thief who decided they were getting too old for the adventuring life and used their ill-gotten gains to go legit. Shylock Revahl is now the proprietor of Ye Olde Bluff Jeweler, a high-class place in an upscale neighbourhood. He gets up early every morning, takes his work seriously, and is a responsible dad to his adopted daughter. Only the little details in the way he dresses and observes a room hint to a similarly skilled person that he knows all the tricks thieves use to rob people & places and would not be an easy mark. His daughter wants to follow in his footsteps, which he seems rather ambivalent about. It might be dangerous, but what can you do with teenagers? If you forbid it too hard they'll just rebel and do it anyway because you think you're invincible when you're young. This is pretty middle of the road in terms of both writing quality and degree of adventure hooks for this column, with a bit of diminishing returns because they're familiar ones. Just how many old guys who's past catches up with them and forces them to take one more job or kids who want to be adventurers does any particular campaign need? The more similar ones like this they add, the less likely each individual one will actually get used. The New Rogues Gallery: This column is very weird indeed this time. Willac Tatthryd was originally a male human priest, but was killed and due to random roll on the reincarnation table, wound up as a female ogre. (Is that even rules legal?! :looks up: Both 1e and 2e corebook versions say nothing about the sex of the new body, so I guess it's entirely up to the DM whether it's always the same as the previous life or 50/50 either way.) This could easily have turned into just a string of transphobic jokes, which i wouldn't have been surprised to see given the level of many adventures published in here. But amazingly enough, it does actually treat the topic with some sensitivity, and while she still faces some prejudice, she's adapted to her new life pretty decently, and even got a conjurer husband, who is her biggest defender against both any external threats and her own remaining insecurities. It's still somewhat dubious when it comes to issues of consent, treating randomly stumbling across a love potion and accidentally drinking it as a joke, but since they're both spellcasters who also usually have mind control spells memorised, you can't say they're completely innocent and undeserving parties here. So while this still isn't exactly great by modern standards, it is pretty interesting, and a good reminder why roleplaying attracts trans people in disproportionate amounts. Being able to safely explore lots of very different identities is helpful when you're still uncertain or in the closet about your own real life identity. Of course the process is going to be somewhat clumsy and might make you cringe when you look back decades later. I can't judge this one too harshly. [/QUOTE]
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