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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8404096" data-attributes="member: 27780"><p><strong><u>Dungeon issue 35: May/Jun 1992</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>76 pages. Looks like we're in a gothic mood again, with a very painterly cover of a young wizard, his eye of agamoto, and a ghost. What challenges will they have for us to get our acting and dice-rolling muscles into this time, and how much choice will they offer the players to influence the final outcome of the story? Time for another selection of short adventures to get stuck into, and decide if I'd ever like to play.</p><p></p><p></p><p></p><p>Editorial: This is another round of the specific settings vs generic. Safe to say there's still plenty of strong opinions coming in on both sides of the fence so the overall policy of one per issue hasn't changed. What they are doing is elaborating on the specifics. Oriental adventures are out, arabian adventures are in, as they've only get the energy to care about one group of token non-white characters at a time. Way to say the quiet part loud guys. Meanwhile, despite having the same absence of submissions for basic D&D, they're still trying to make that happen, so they'll give preferential treatment to any you do send in, hint hint. They do have a few Spelljammer, Ravenloft & Dragonlance adventures in the pipeline, but wouldn't be averse to more. Forgotten Realms continues to be plentiful to the point where it counts as generic. No great surprises then, apart from definitively cancelling OA instead of just letting it trickle to a halt for lack of submissions. They never said that in Dragon, and checking my reviews did publish a couple of OA articles next year. First sign of creative differences between Roger & Barbara. That <em>is</em> interesting to note. </p><p></p><p></p><p></p><p>Letters: First two letters are aggressively negative on the idea of adventures involving specific settings or non-D&D systems. They also contain factual errors, which Barbara delights in pointing out to them. You going to try make the magazine more boring, you'd best come correct. </p><p></p><p>Third praises putting posters in the magazine. They put it up on their wall, so keep it up. </p><p></p><p>4th reminds them that too many specific settings is bad for sales. They know. Doesn't mean they don't have to juggle their own boredom with the need to make money.</p><p></p><p>5th is Randy Maxwell, pointing out another cartographic error in one of his adventures that somehow made it to print. It won't break the adventure, but it does ruin the point of the room a bit.</p><p></p><p>6th praises their recent covers and the scrapbook, and wonders why they run so many adverts for the American Heart Association. Are gamers that much more of a risk than the general population? Probably not yet, but give it a few decades. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Maybe cut down on the mountain dew a little bit and mix up the tabletop & LARP stuff some more. </p><p></p><p>7th has lots of questions. They all get mostly sensible answers. They're doing their best to please.</p><p></p><p>8th is Steve Kurtz, also complaining that the cartographer made mistakes on the Lady Rose. Diesel had better watch out or they'll dock his pay.</p><p></p><p>9th also praises their recent poster and wants more, and asks if they're doing anything viking related. Why sure. That doesn't involve any brown people, so it falls into the generic category for purposes of accepting submissions. </p><p></p><p>10th praises isle of the Abbey. Another satisfied customer. </p><p></p><p>11th reminds us day lengths vary with season, affecting travel times. Greyhawk is a geocentric solar system, so it might not work quite the same way there, but the general reminder is solid. All depends if you're playing a gritty enough game to trouble with all those little modifiers. </p><p></p><p>12th reminds us that a picture is worth a thousand words, and several early modules like Tomb of Horrors & Shrine of Tamochan featured full galleries of them. Maybe they should go back to the old school and do that for some in here. It would cost a little more, but they don't flat out say no to the idea.</p><p></p><p>13th likes the trading cards. Why thank you. More coming next year! :teeth ting: </p><p></p><p>14th complains about the lack of basic D&D material. They know. They've got none in their slush pile at the moment and they've been complaining about this problem for years. Doesn't matter if the demand is there, if the supply isn't there's nothing they can do. You write some if you care so much. </p><p></p><p>Finally, a complaint about inconsistencies between FR9 and the core Forgotten Realms map. It wasn't written by Ed, so it's subordinate to any material that was. Curse these incompetent lesser sages! Don't know why we keep them around.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8404096, member: 27780"] [b][u]Dungeon issue 35: May/Jun 1992[/u][/b] part 1/5 76 pages. Looks like we're in a gothic mood again, with a very painterly cover of a young wizard, his eye of agamoto, and a ghost. What challenges will they have for us to get our acting and dice-rolling muscles into this time, and how much choice will they offer the players to influence the final outcome of the story? Time for another selection of short adventures to get stuck into, and decide if I'd ever like to play. Editorial: This is another round of the specific settings vs generic. Safe to say there's still plenty of strong opinions coming in on both sides of the fence so the overall policy of one per issue hasn't changed. What they are doing is elaborating on the specifics. Oriental adventures are out, arabian adventures are in, as they've only get the energy to care about one group of token non-white characters at a time. Way to say the quiet part loud guys. Meanwhile, despite having the same absence of submissions for basic D&D, they're still trying to make that happen, so they'll give preferential treatment to any you do send in, hint hint. They do have a few Spelljammer, Ravenloft & Dragonlance adventures in the pipeline, but wouldn't be averse to more. Forgotten Realms continues to be plentiful to the point where it counts as generic. No great surprises then, apart from definitively cancelling OA instead of just letting it trickle to a halt for lack of submissions. They never said that in Dragon, and checking my reviews did publish a couple of OA articles next year. First sign of creative differences between Roger & Barbara. That [i]is[/i] interesting to note. Letters: First two letters are aggressively negative on the idea of adventures involving specific settings or non-D&D systems. They also contain factual errors, which Barbara delights in pointing out to them. You going to try make the magazine more boring, you'd best come correct. Third praises putting posters in the magazine. They put it up on their wall, so keep it up. 4th reminds them that too many specific settings is bad for sales. They know. Doesn't mean they don't have to juggle their own boredom with the need to make money. 5th is Randy Maxwell, pointing out another cartographic error in one of his adventures that somehow made it to print. It won't break the adventure, but it does ruin the point of the room a bit. 6th praises their recent covers and the scrapbook, and wonders why they run so many adverts for the American Heart Association. Are gamers that much more of a risk than the general population? Probably not yet, but give it a few decades. :p Maybe cut down on the mountain dew a little bit and mix up the tabletop & LARP stuff some more. 7th has lots of questions. They all get mostly sensible answers. They're doing their best to please. 8th is Steve Kurtz, also complaining that the cartographer made mistakes on the Lady Rose. Diesel had better watch out or they'll dock his pay. 9th also praises their recent poster and wants more, and asks if they're doing anything viking related. Why sure. That doesn't involve any brown people, so it falls into the generic category for purposes of accepting submissions. 10th praises isle of the Abbey. Another satisfied customer. 11th reminds us day lengths vary with season, affecting travel times. Greyhawk is a geocentric solar system, so it might not work quite the same way there, but the general reminder is solid. All depends if you're playing a gritty enough game to trouble with all those little modifiers. 12th reminds us that a picture is worth a thousand words, and several early modules like Tomb of Horrors & Shrine of Tamochan featured full galleries of them. Maybe they should go back to the old school and do that for some in here. It would cost a little more, but they don't flat out say no to the idea. 13th likes the trading cards. Why thank you. More coming next year! :teeth ting: 14th complains about the lack of basic D&D material. They know. They've got none in their slush pile at the moment and they've been complaining about this problem for years. Doesn't matter if the demand is there, if the supply isn't there's nothing they can do. You write some if you care so much. Finally, a complaint about inconsistencies between FR9 and the core Forgotten Realms map. It wasn't written by Ed, so it's subordinate to any material that was. Curse these incompetent lesser sages! Don't know why we keep them around. [/QUOTE]
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