Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8406080" data-attributes="member: 27780"><p><strong><u>Dungeon issue 35: May/Jun 1992</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Year of Priests Defiance: Straight from one familiar name to some more. Rick Swan & Allen Varney team up for the first Dark Sun adventure in here. Like the two Spelljammer adventures, it's written in such a way as to clearly explain the differences between Athas and most campaign worlds to people who haven't bought the books, in an obvious attempt to make it accessible and hopefully persuade people on the fence to buy them. However unlike them, it isn't written as a crossover, as Athas avoids that due to easy travel to other worlds ruining the air of hardscrabble struggle for resources. But even if getting to other prime material worlds is difficult, and going direct to the outer planes impossible, they sure do have a lot of inner plane connections. In fact, without the effort of the elemental clerics & druids bringing a few precious drams of fresh material in a day, Athas would be in even worse shape from the destruction defilers wreak on the land. Which leads us in a roundabout way to the plot. The PC's are wandering through the desert when they encounter a suspiciously verdant bit of grassland with no obvious water source. Poking around, they find a ruin with a bound water elemental in, keeping the place alive. Unfortunately, there's also a senile comic relief sage poking around, and once you've had a few interactions with him and are starting to get fed up, a defiler & his minions will show up and try to take the whole joint over, ruining more of that painstakingly grown grass with every spell. If the sage is still alive, he'll free the elemental during this fight, which will go for the defiler first, giving you a chance to escape, before heading back to it's own plane, but leaving enough water behind to keep the place verdant for another year or two. With both multiple comic relief bits, trying to set you up with a cute animal sidekick, and the way it puts the captain planet eco-preaching at the centre of the story, this feels very much like a saturday morning cartoon portrayal of Athas. It's still darker than the average Dragonlance story, but much cheesier than the tone in the core boxed set. So it's not exactly badly written, as these are two skilled gaming veterans, but tonally miscalibrated. TSR's attempts to make a dark and gritty postapocalyptic fantasy setting are being hampered by the code of conduct and writers who are used to writing in a more comedic milieu. The result leaves me frustrated and unsatisfied. I don't think I'd be using this one even discounting it's setting specificity.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8406080, member: 27780"] [b][u]Dungeon issue 35: May/Jun 1992[/u][/b] part 3/5 The Year of Priests Defiance: Straight from one familiar name to some more. Rick Swan & Allen Varney team up for the first Dark Sun adventure in here. Like the two Spelljammer adventures, it's written in such a way as to clearly explain the differences between Athas and most campaign worlds to people who haven't bought the books, in an obvious attempt to make it accessible and hopefully persuade people on the fence to buy them. However unlike them, it isn't written as a crossover, as Athas avoids that due to easy travel to other worlds ruining the air of hardscrabble struggle for resources. But even if getting to other prime material worlds is difficult, and going direct to the outer planes impossible, they sure do have a lot of inner plane connections. In fact, without the effort of the elemental clerics & druids bringing a few precious drams of fresh material in a day, Athas would be in even worse shape from the destruction defilers wreak on the land. Which leads us in a roundabout way to the plot. The PC's are wandering through the desert when they encounter a suspiciously verdant bit of grassland with no obvious water source. Poking around, they find a ruin with a bound water elemental in, keeping the place alive. Unfortunately, there's also a senile comic relief sage poking around, and once you've had a few interactions with him and are starting to get fed up, a defiler & his minions will show up and try to take the whole joint over, ruining more of that painstakingly grown grass with every spell. If the sage is still alive, he'll free the elemental during this fight, which will go for the defiler first, giving you a chance to escape, before heading back to it's own plane, but leaving enough water behind to keep the place verdant for another year or two. With both multiple comic relief bits, trying to set you up with a cute animal sidekick, and the way it puts the captain planet eco-preaching at the centre of the story, this feels very much like a saturday morning cartoon portrayal of Athas. It's still darker than the average Dragonlance story, but much cheesier than the tone in the core boxed set. So it's not exactly badly written, as these are two skilled gaming veterans, but tonally miscalibrated. TSR's attempts to make a dark and gritty postapocalyptic fantasy setting are being hampered by the code of conduct and writers who are used to writing in a more comedic milieu. The result leaves me frustrated and unsatisfied. I don't think I'd be using this one even discounting it's setting specificity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top